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Beth Blog Skyrim Beta Patch 1.9


daventry

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Beginning today, Steam users can download the beta version of Skyrim 1.9 title update – featuring Legendary new features (see below) and new bug fixes. For console players out there, we’re hoping to release 1.9 later this month — we’ll keep you updated when we have specific dates.

With recent changes to Steam, you’ll want to take the following steps to opt into the beta.

  • Within your Steam Library, right click on The Elder Scrolls V: Skyrim.
  • Select Properties
  • Select the Beta tab and opt in using the drop box

If you opt into the Beta, be sure to back up your saved games or simply be careful not to overwrite your existing saves. If you decide to opt out of the beta program, your old saves will still work with the current release of Skyrim on Steam (v 1.8).

So what’s in the update? Check the changelog below…

Skyrim 1.9

NEW FEATURES

  • Legendary difficulty setting
  • Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap.

Bug fixes after the break…

BUG FIXES
  • General memory and stability improvements
  • Fixed issue with quest scripts that were not shutting down properly
  • Companions will equip better weapons and armor if given to them
  • Fixed rare issue where player is unable to learn the Clear Skies shout during “The Throat of the World”
  • Fixed rare instance where Alduin would become invincible during “Alduin’s Bane”
  • Fixed a rare issue where player could become stuck in Night Mother’s coffin during “Death Incarnate”
  • Fixed rare issue where protected companions could be killed from poison damage
  • Fixed rare issue with certain ash piles left from resurrected NPCs not clearing properly
  • Fixed rare issue with NPCs and creatures respawning improperly after player fast travels
  • Fixed rare crash when entering Dark Brotherhood Sanctuary
  • Fixed rare crash when entering a player owned home
  • Random dragon attacks will no longer occur during “Battle for Whiterun”
  • Fixed a rare crash when attempting to save your game during “Waking Nightmare”
  • Fixed issue where “Glory of the Undead” would not start properly if player is in combat with Eorlund Gray-Mane
  • The white phial is no longer consumed if given to a follower
  • If player marries Aela, the “Totem of Hircine” quest will be available
  • Unused briar hearts can be dropped after finishing “The White Phial”
  • Fixed issue with paying off a crime against the Companions that prevented player from getting Companions quests properly
  • Thieves Guild caches are now properly enabled in the appropriate cities
  • The Dragon Infusion perk now works properly when taking Esbern’s Potion
  • Cragslane Cave properly resets if player receives a radiant quest to clear it out
  • Fixed rare issue with bounty quest objectives not properly clearing after completion
  • Gallus’ Encoded Journal is no longer a quest item after completing the Thieves Guild
  • In “No Stone Unturned” Vex will now accept Unusual Gems if you’ve collected them all before starting the quest
  • Vekel the Man now gives rewards for completing “Toying with The Dead”
  • Fixed rare issue with being unable to turn in stolen items in “The Litany of Larceny”
  • Fixed issue with followers becoming over-encumbered after being repeatedly rehired
  • Fixed rare issue with visiting Kynesgrove on horseback not progressing “A Blade in the Dark” properly
  • Fixed issue with receiving a duplicate radiant quest from a Jarl
  • Fixed conflict with clearing Driftshade Sanctuary before starting “Trouble in Skyrim”
  • Fixed issue with using shouts while in jail and having guards unlock the jail cell
  • Fixed rare issue with quest NPCs not properly moving to quest locations
  • Fixed issue with NPCs not selling master level spells
  • Fixed rare issue where player gets control locked outside the Thalmor Embassy at the start of “Diplomatic Immunity”
  • Fixed rare issue with disappearing containers after upgrades in player owned house
  • Fixed issue with being erroneously attacked while as a werewolf during “Ill Met By Moonlight”
  • The Ebony Blade is now only improved by two handed perks
  • Locked door to Proudspire Manor can now be unlocked by proper key
  • Fixed issue with merchants not receiving the proper additional gold with the Investor perk
  • Fixed a rare issue where the player would be unable to learn a word after leaving for several days during “The Way of The Voice”
  • The Nord Hero Bow can now be improved
  • The Purity perk no longer requires the Experimenter perk
  • Fixed rare instance where Lovers Comfort would not be applied properly
  • If you approach Frostmere Crypt from the north, “The Pale Lady” will start properly
  • Fixed rare issue where player could be prevented from speaking with Atub to start “The Cursed Tribe”
  • Fixed rare issue where a dragon could appear in the Mind of a Madman realm and kill the player
  • Fixed instance where player could get stuck in Japhet’s Folly
  • Fixed rare instances where Arngeir would not teach Worldwind Sprint
  • Fixed issue with “Ill Met By Moonlight” if Sinding dies before the quest starts
  • Gharol can now properly train up to level 75
  • Fixed conflict with visiting The Karthspire before starting “Alduin’s Wall”
  • Reduced the instance of random dragon attacks after fast traveling post main quest
  • Recruited Blades now have appropriate dialogue while at Sky Haven Temple
  • Fixed rare issue where an incorrect dungeon could appear as a location during “Totems of Hircine”
  • Fixed rare instance in “Fetch me that Book” where books found before getting the quest would not be properly recognized
  • Fixed rare issue with traveling to Thalmor Embassy with companions during “Diplomatic Immunity”
  • Fixed issues with Matching Set perk not working properly with certain pieces of armor
  • Fixed issues with Custom Fit perk not working properly with certain pieces of armor
  • Fixed issue with NPC dying in a bear trap blocking progress in “Time of My Need”
  • Fixed rare issue with swinging door becoming stuck and blocking an entrance in Volunruud
  • Imperial Light Armor can now be crafted
  • Fixed issue with “Vald’s Debt” where Vald was not leveled properly
  • Fixed issue with Vilkas not giving proper greeting after completing “Battle for Whiterun”
  • Fixed issue with respawning actors that were raised by using the Ritual Stone power
  • Fixed issue with the Ancient Knowledge perk not calculating properly
  • The Palace of Kings now has patrolling guards on upper floors
  • Reduce percentage chance of getting a werewolf loading screen while player is a werewolf
  • Pantea’s flute is no longer a quest item after completing “Pantea’s Flute”
  • Placing an unread Oghma Infinium on a bookshelf in the player’s house no longer allows the book to be reused again
  • Adjusted dialogue priority to improve chances of hearing more combat dialogue from certain NPC enemies
  • Fixed issue with falling damage on high difficulty levels
  • Fixed bad collision on certain clutter objects
  • Fixed rare instance of couriers who would appear only dressed in a hat

Once you’ve opted into the beta, let us know what you think in our beta discussion board. Initially, we recommend running using the update with no user-made mods installed, but the beta does provide you with an opportunity to test your creations before the update goes live for everyone.

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So if you make your skills legendary does that reset all your perks or just the level skill

"Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap."

 

It resets them to 15 and probably gives you the perk points back.

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So does that mean that... if my archery skill reaches 100 and I make it legendary, that all my damage updates for said skill are gone and I do about as much damage as I did on level 1?

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I see a major nightmare. Especially for those who have installed a lot of mods. It will break quite a few currently running games untill everything is ironed out. I made sure my automatic update via stream was turned off so this is not forced on me later on in the month when it goes live. Will wait a while before messiing with this update until the mods I am running are made fully compatable. Mod makers of current mods already on Nexus have a lot of work ahead with all the changes this update makes. And I am sure this update effects quite a few mods.

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So if you make your skills legendary does that reset all your perks or just the level skill

"Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap."

 

It resets them to 15 and probably gives you the perk points back.

 

Well damn that seems terrible. Hopefully your able to immedietly respend the perks for that tree. Otherwise I'll not download that patch until a mod comes out disabling the new leveling system and reverts it to how it was since release.

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nice, thanks for the info about update v1.9 going beta daventry.

imho, current unmodded skyrim leveling system turns longterm gameplay unchallenging/overpowered/pointless
after your player character/companions reach level 50 or more; so,
looks like Bethesda's attempting to do something using somekind of global
'legendary difficulty/skills/perks' reset tweak, bravo.

Wish they fixed many of those quest issues earlier, glad they're getting around to it.
Looking forward to this patch and probably a fresh install of Skyrim.

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So I got the beta went to launch using skse and would not load what so ever.

Since I refuse to play without skse I opted out of the beta and will update until the 1.9 has fully been realised and skse has been updated.

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