Myst42 Posted November 22, 2020 Share Posted November 22, 2020 Decided to make a new thread since the previous one's title no longer properly adresses my queries. The more I build this thing, the more questions that pop up, some I can answer on my own, some I really could use some help with. Right now, I want to know more about patrol markers and how to place instructions for te AI to do stuff.After watching some basic tutorials I found out "PatrolIdleMarker" item is used to tell an enemy to go to certain spots.But I wanted something more specific and related to ambushes. I wanted to put a spider in a way so that it's visible from afar, but if you cross a certain trigger area, that causes the spider to go investigate, and eventually find you. The problem with this is the ambush script only deals with changing the aggro value, and it doesnt cause enemies to start doing anything unless they actually see you.I tried setting a patrol marker as disabled, and then enabling it by trigger (using an enable linked reference script on the trigger), but it was a long shot and it didn't work, I suspect because the spider didn't get the update she was supposed to use the marker now. I imagine if I script hard enough, I could probably come up with a way to force the investigation method... maybe... But I think most of what I want to do, is already possible by using vanilla scripts and mechanics, and since I have no experience in making dungeons, I wanted to ask people who does.So any help with this issue and possibly similar issues to come? Link to comment Share on other sites More sharing options...
ThadeusCalvin Posted December 29, 2020 Share Posted December 29, 2020 You might set something up with a 'patrol and hunt' package on your spider (actor or alias). Link to comment Share on other sites More sharing options...
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