Mergly Posted November 22, 2020 Share Posted November 22, 2020 hey so im just getting into adding/replacing textures & meshes to morrowind, everythings been going pretty smooth so far but im unable to find any solid way to convert image files to dds format :( was trying to use this converter found on the nexus but it doesn't seem to be functional anymore? Unless there's something specific i need to do to get it to work lolI also tried using an online converter (namely this one) and while that did convert the file as intended, the result was the game not being able to read the texture for some reason & would show up as a bright pink box Not sure if this helps but what i'm trying to convert is a tga of one of the default breton face textures. Link to comment Share on other sites More sharing options...
Mergly Posted November 23, 2020 Author Share Posted November 23, 2020 edit was able to figure out my problems! for anyone curious, it wasn't actually the texture's fault (tho using some random online converter probably isnt the best option, i also found out DDS converter 2 works just fine) , I just misnamed something when exporting the model lol Link to comment Share on other sites More sharing options...
RubberMan01 Posted December 11, 2020 Share Posted December 11, 2020 Best using the new Gimp. DTX1, with mipmaps. Link to comment Share on other sites More sharing options...
abot Posted December 17, 2020 Share Posted December 17, 2020 (edited) In my experience best/simpler tool for mass converting textures is ordenador.For single/few textures editing I like paint.net.Short/simple rules:Anything visible in the User interface e.g. icons (Data Files\Icons folder), opened book images (Data Files\Bookart) does NOT need mipmaps.Anything else do need mipmapsAnything without transparency/alpha should be saved as DXT1 .ddsAnything with transparency/alpha should be saved as DXT5 .dds Edited December 19, 2020 by abot Link to comment Share on other sites More sharing options...
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