js303 Posted November 23, 2020 Share Posted November 23, 2020 I'm the author of a mod called Corporate Wasteland that changes the names of food and drink items in the game. With my current loadout, the only items that aren't getting sorted are the ones I renamed. I would like to make a patch for this myself if possible, but not sure how I should go about it exactly. Would I just need to open VIS-G in creation kit and rename the items manually or is there an easier way? Link to comment Share on other sites More sharing options...
NoCashNoExp Posted November 29, 2020 Share Posted November 29, 2020 (edited) I am not an expert at this kind of thing because I don't even use VIS-G but I did some fiddling around and I think understand what they do. The fastest to go about this is to install FO4Edit, it will allow you to make a patch very easily. I have MO2 so I did some things differently but this is how you would go about it if you didn't have MO2: (Make sure to make a backup of your esp, just in case) - Copy ArmorKeywords.esm, VIS-G Item Sorting.esp, yourmod.esp to your fallout 4 data folder (Don't worry we'll remove them later)- Open FO4Edit, it should auto detect that FO4 is installed- Select fallout4.esm, all dlcs, awkcr, vis-g and your mod (Give it time to load, it's not hanging or anything)- The order of what's happening: VIS-G overrides vanilla FO4 obviously and your mod overrides VIS-G so you want to create a patch that overrides your mod or you could just save these changes in your mod.- Expand VIS-G esp and take a look at how they name misc items especially ones from your mod, I think you'll quickly start to understand how it works. The save changes into your mod route:- Expand your mod esp- Go over each item edit the record's FULL - Name row in the column that has your mod name, again look at how VIS-G does it and do the same.- In the top left there's a button the looks like 3 lines on top of each other (we call it a hamburger button) click on it and save The patch route:- Expand VIS-G esp- Ctrl + Click to select multiple items. Select all the items you want to patch and then right click -> copy as override into -> yes, I am sure- Select the first <newfile>.esp, it might tell you that your mod will depend on something, that's fine since it's a patch for it- Do the same steps at the save changes into your mod route - Take a copy of your new mod/patch from the data folder and enjoy- Remove all of the esps/esm that you copied to your data folder Edit: I found out that you've already done it. I'll leave it in case anyone is interested in patching their mod. Edited November 30, 2020 by NoCashNoExp Link to comment Share on other sites More sharing options...
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