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I want to make a patch for VIS-G


js303

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I'm the author of a mod called Corporate Wasteland that changes the names of food and drink items in the game. With my current loadout, the only items that aren't getting sorted are the ones I renamed. I would like to make a patch for this myself if possible, but not sure how I should go about it exactly. Would I just need to open VIS-G in creation kit and rename the items manually or is there an easier way?

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I am not an expert at this kind of thing because I don't even use VIS-G but I did some fiddling around and I think understand what they do. The fastest to go about this is to install FO4Edit, it will allow you to make a patch very easily. I have MO2 so I did some things differently but this is how you would go about it if you didn't have MO2:

 

(Make sure to make a backup of your esp, just in case)

 

- Copy ArmorKeywords.esm, VIS-G Item Sorting.esp, yourmod.esp to your fallout 4 data folder (Don't worry we'll remove them later)

- Open FO4Edit, it should auto detect that FO4 is installed

- Select fallout4.esm, all dlcs, awkcr, vis-g and your mod (Give it time to load, it's not hanging or anything)

- The order of what's happening: VIS-G overrides vanilla FO4 obviously and your mod overrides VIS-G so you want to create a patch that overrides your mod or you could just save these changes in your mod.

- Expand VIS-G esp and take a look at how they name misc items especially ones from your mod, I think you'll quickly start to understand how it works.

 

The save changes into your mod route:

- Expand your mod esp

- Go over each item edit the record's FULL - Name row in the column that has your mod name, again look at how VIS-G does it and do the same.

- In the top left there's a button the looks like 3 lines on top of each other (we call it a hamburger button) click on it and save

 

The patch route:

- Expand VIS-G esp

- Ctrl + Click to select multiple items. Select all the items you want to patch and then right click -> copy as override into -> yes, I am sure

- Select the first <newfile>.esp, it might tell you that your mod will depend on something, that's fine since it's a patch for it

- Do the same steps at the save changes into your mod route

 

- Take a copy of your new mod/patch from the data folder and enjoy

- Remove all of the esps/esm that you copied to your data folder

 

Edit: I found out that you've already done it. I'll leave it in case anyone is interested in patching their mod.

Edited by NoCashNoExp
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