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Help noob in trouble again...


thebigba

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Well, I made a quest for my companions dialogue and to acces her commands through instead of using a scripted messagebox. Earlier all topics I had were working... now one topics, and one of the most important commands for her... will not show up... but it was there earlier working fine... and I have not touched this quest , while editing my script for her...

 

I deleted the old follow me topic, created a new one with a different name, set the responses and the appropriate script command to go to my modifed follow package...

 

saved it went into the game and great stioll no follow me topic...

 

anyone have a clue, before I go and delte the esp and start this mess all over again? :-)

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If it's a topic to use in conversation instead of a choice, you'll need to add it in a script using AddTopic, or by selecting it for the Add Topic list of a different dialogue. If it's a choice, it could be that changing the name removed it from the "source" dialogue's choice list.

 

It just part of a regular dialog , its a topic added after the initial greeting that is set to play once on the initial conversation start with the companion. after she gives her introduction the topics display with a list of commands for her... so far I have only added three...

 

share... stay... and follow all named uniquely I had setup many different greeting topics for her to play randomly after the initial greeting and all were setup to point to these topics of command.

 

I had made use of the addtopic command and made sure that my topics were to be added after any of the greetings.

and all were in the topic tab, and all were working fine... then follow me disappeared for some reason I cannot begin to understand.. so i deleted that topic and created a new one... saved it... and still no follow me topic but the other two topics were still there and still working..

 

I am stumped... I just deleted both the main quest I made for her to where you get the spells for her . and the dialogue one fixing to start anew if it doesn't work, I guess ill have to delete my esp and start again, again .

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I added the attachment as a text file.. i guess you know to just turn it back to .esp :-)

 

now the quest is working fine... but...

i readded the peice of script that when I summon my horse she should summon hers and its cauising major problems still.

 

Also, the quest gave me the wrong spell. Ill fix that later.

 

 

but yeah, now even before the quest journal shows up i randomly summon my horse after i start a new game the summon horse spell goes of on its own... and i dont even have the spell in my spell list yet :-(

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I added the attachment as a text file.. i guess you know to just turn it back to .esp :-)

 

now the quest is working fine... but...

i readded the peice of script that when I summon my horse she should summon hers and its cauising major problems still.

 

Also, the quest gave me the wrong spell. Ill fix that later.

 

 

but yeah, now even before the quest journal shows up i randomly summon my horse after i start a new game the summon horse spell goes of on its own... and i dont even have the spell in my spell list yet :-(

 

 

It has been updfated since then to include otehr things and fix some of what you see wrong with that one... It is dependant upon nec's mystic high elf, and ren's full and hair only esp's

 

it is hard to see the error messages everytime you load into the cs because of ren's hair and eyes.... they seemn to throw up 10,0000 error messages and instead or weeding through ren's duplicate hairs

I normally choose to ignore all ... I know i shouldn't but omg is that a long list of hair errors...

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I've been too busy to properly take a look at that .esp lately... Especially since it means digging around the Nexus a bit.

 

Variables just hold information (usually numbers, sometimes references) that you can change. The "me" you mentioned in the other thread is a variable that you set to the companion.

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I've been too busy to properly take a look at that .esp lately... Especially since it means digging around the Nexus a bit.

 

Variables just hold information (usually numbers, sometimes references) that you can change. The "me" you mentioned in the other thread is a variable that you set to the companion.

 

 

I understand that the me I been using is a reference variable that I use for objects ie my player , other npc's etc

 

is the other variables short , long, float

 

I have no clue when to use them or why to use them I only know I should use them.

 

Because I have seen the short variable often in other peoples script I have been using it in mine testing out what it does and why I need it but, I don't think it is getting through to me yet.

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Short and Float hold numbers; Long is like Float except less useful, and Short holds smaller numbers while taking up less memory, though it can still hold pretty high ones (more info). One of the most simple and popular examples of Short variables is setting a script up the first time it runs.

 

If DoOnce == 0
;Set things up
set DoOnce to 1

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