thebuggersandme Posted March 5, 2013 Share Posted March 5, 2013 Okay so im having trouble applying a new face/hair onto morrigan & alistari cant seem to find a guide anywhere how to apply new faces onto themhelp? Link to comment Share on other sites More sharing options...
Thandal Posted March 5, 2013 Share Posted March 5, 2013 The appearance of NPCs is handled by ".mor" files. There are literally scores of such mods on the Nexus for each of the ones you named (and Leli, but not so many for the other companions. Go figure... :whistling: ) Use the "Advanced Search" feature, and whichever character name you want in the file name. ("Morrigan" returned 69, almost all facemorphs.) To use one, you just place the appropriately named ".mor" file in your "\<user's documents>\BioWare\Dragon Age\packages\core\override" folder. :thumbsup: Link to comment Share on other sites More sharing options...
thebuggersandme Posted March 5, 2013 Author Share Posted March 5, 2013 Another questioni couldnt figure out how to change it from mrh to mor or whatever? Link to comment Share on other sites More sharing options...
Thandal Posted March 5, 2013 Share Posted March 5, 2013 Well... it matters which one you're talking about! ;D A ".mrh" file can only be opened in the Toolset. It is the fundemental form of a facemorph, built on one of the basic race/gender head models, and containing all the information about its construction. From the ".mrh", one can export either a ".mor" or a ".mop" file. A ".mor" is used for a static facemorph (one not expected to have any further changes) and is usually the way new NPC facemorphs are packaged. While certain elements can be modified, (again, using the Toolset) it's not easy. A ".mop" is a "morph preset" used as a starting point in the Character Creator (CC) module. Mods that provide new hairstyles, skin tones, eye colours, etc., for you to select for your Warden are this type. Most of them have meshes and textures that weren't part of the vanilla game and which now have to be supplied to the CC as well, so a resource-mapping file (called the "chargenmorphcfg.xml") is included with the mod. Does that help? Link to comment Share on other sites More sharing options...
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