Asterra Posted November 24, 2020 Share Posted November 24, 2020 Yeah. Just looking for a way of figuring this out. I doubt there really isn't a way of doing this already. Link to comment Share on other sites More sharing options...
lStewieAl Posted November 24, 2020 Share Posted November 24, 2020 https://geckwiki.com/index.php?title=GetAshPileSource For reference you can search this page to find functions: https://geckwiki.com/index.php?title=Complete_List_of_Function_in_Fallout_New_Vegas Link to comment Share on other sites More sharing options...
Asterra Posted November 25, 2020 Author Share Posted November 25, 2020 https://geckwiki.com/index.php?title=GetAshPileSource For reference you can search this page to find functions: https://geckwiki.com/index.php?title=Complete_List_of_Function_in_Fallout_New_Vegas I know about that resource and saw that function. There was nothing to indicate that it would serve the dual purpose of indicating whether or not the target was a pile, as opposed to a normal corpse, and it's still not clear how that would be done. After all, I'm starting with the NPC's ref, so all the function would hypothetically return is the same thing I started with. Link to comment Share on other sites More sharing options...
lStewieAl Posted November 25, 2020 Share Posted November 25, 2020 If the function returns 0, the ref wasn't an ash/goo pile Link to comment Share on other sites More sharing options...
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