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Lord Valarian

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I need people to look over this document. Point out anything unclear or errors. This is final update for my mod. Thanks. Spacing will be fixed later. Armor is plain glass. If I think of something better, i'll change it before the release.

 

 

 



Name:
Archmage Quest - Sanctuary
Version: 1.10
Date:
3/04/2013
Category: Quests and Adventures
Requirements:
Oblivion Patch 1.2.0.416, Oblivion Script Extender (OBSE), Oblivion
Mod Manager (OBMM)
Recommended: Oblivion Mod Manager
Author:
Lord Valarian
Source: %5Burl="http://oblivion.nexusmods.com/mods/42564/"]http://oblivion.nexusmods.com/mods/42564/[/url]







Upgrade info 1.00:


Right-hand alchemy sorter has been removed. The treasure chest
sorts all light armor into left set of chests and some items on the
right side. To update chest name use the temp file, "ALVU_update_names". Activate, save and then remove.




After
becoming Archmage, you play small quest with a rich story that leaves
many questions and leads to a greater mystery. At the end, you have a
sanctuary room for your travels.

Notes, this is not a house
mod. You teleport in, refuel, reload, get/drop off items, and
teleport out. Also, make sure you remove from the game the "Filled
Colossal Soul Gem". Hannibal Traven needs to gone. If you don't,
you'll have story conflict.

You can rename any chest with
control-activate then open chest. The quest starts in the Archmage's
Quarters.






The Dragon Swords, Level 35+, are handy swords that make combat less
boring and more dynamic. You have five swords for many possible
enemies. Each sword does criticals on an enemy based on cvars with
bonus for one type. Also, there is a random chance that you will
knock an enemy back.
The cvars will allow you balance them as you want.


Firestorm
- undead


Icestorm
- goblins


Lightningstorm
- daedra


Wraith
- bandits


Vampire
- no bonus




The armor, level 35+, makes using companions much easier and less
hassle. It drains their magicka to repair armor and weapons. Then
recharges any weapons in their inventory. You can use the armor, but it's meant for companions. It's been throughly tested and balanced.





You can find both in the treasure chest. This is the end of this mod.
When I get to skyrim, i'll convert it. Until then, have fun.










Available
cvars:
-----------------------
ALVQsanctuary1.GWS1ChargeMax

GWS maximum charge

ALVQsanctuary1.GWS1ChargePulse

GWS 24hr recharge value




ALVQsanctuary1.ShowCharge



Show
percent charge left when touching stone






ALVQsanctuary1.RenameChestKey

DX key used to rename chests






ALVQSanctuary1.CriticalHitChance



Dragonswords
critical hit chance, default: 5%+ bonus %5






ALVQSanctuary1.CriticalHitScale



Bonus
Damage as percentage of total hit points









General
Modding Info:
This uses a sorting method for containers and saving
name changes to items you make while playing, some great GFX to
explore too. There is a lot you can use here. Necromancer mods, i'll
can send you my ideas for dark form of the ritual and how to balance
it. Everything used must be given credit in docs.






I'll
respond to constructive criticism (good and why, bad and why), if I
have the time.






Install
=======
This
archive is distributed in what LHammonds calls OMOD-Ready format.
It
allows you to manually extract and install like most other mods but
it also
allows you to use Oblivion Mod Manager and import this
archive with all the
settings pre-configured for an OMOD
file.

Pick which method you are going to use for
installation:

Manual Installation
- = or = -
OBMM
Installation

Manual Install
--------------
1. Extract
this archive to any folder and then copy the contents to Oblivion's
Data
folder. You can ignore or delete the "omod conversion
data" folder.
2. Start Oblivion Launcher, click Data Files,
and enable the .esp file(s).

OBMM Install
------------
Create
the OMOD (Do this section only once)
1. Copy archive to (install
folder)\Oblivion\obmm\omod\
2. Start Oblivion Mod Manager.
3.
Click the Create button.
4. Click the Add Archive button, find and
select the archive, then click Yes.
5. Click the Create omod
button, then click OK when it finishes.

Install the mod using
OBMM
1. Start Oblivion Mod Manager.
2. Double-click the name of
the mod in the right-hand side of the OBMM screen.
(icon should
turn blue)

It should be last in load
order.


Uninstall
=========
Pick which method you are
going to use for uninstall based on how you installed it:

Manual
Uninstall
- = or = -
OBMM Uninstall


Manual
Uninstall
----------------
1. Start Oblivion Launcher, click
Data Files, uncheck the .esp file(s).
2. Delete the files/folders
associated with the
mod.

Oblivion\Data\Meshes\ArchmageQuestSanctuary\arwelkydclusterblack01.nif
Oblivion\Data\Meshes\ArchmageQuestSanctuary\arwelkydstone02.dds
Oblivion\Data\Meshes\ArchmageQuestSanctuary\se08towerenergy01.nif
Oblivion\Data\Archmage_Quest_Sanctuary.esp
Oblivion\Data\readme.rtf


OBMM
Uninstall
--------------
1. Start Oblivion Mod Manager.
2.
Double-click the name of the mod in the right-hand side of the OBMM
screen,
click Yes. (icon should turn green)






Incompatibility
===============

Any
mod that brings Hannibal Traven back will cause story conflicts.
Changes to Rominus Polus might cause mod conflicts. Lore might
conflict with other mods. Structural changes to the Arcane University
might cause mod conflicts.


Known Issues or
Bugs
====================
Hannibal Traven AI has issues. He
should approach you, but doesn't. You need to move to him to trigger
the dialog. I don't how to make him do what is described in the
journal entry. He should teleport out, but won't cast
spells.

Dialog, lore, and lightning needs polishing. Some
balancing needed for teleporting.

Chestname updating has
issues. After you rename a chest, you need to open the chest. A few
seconds later, it will update. If you teleport out then teleport in,
the chest will update. I can't trigger it to open a chest after
renaming without causing other problems.


History
=======
Version
1.00 -- Released August 3, 2012
Version 1.10



--
Added treasure chest, no rename.
-- Sanctuary Icon now require
magicka per use.



--
Icon doesn't work in some relms.
-- Add-on esp 'sorter treasure
chest'
-- Add-on temp esp 'move items'
-- Added dragon
swords
-- Added companion armor







Contact
=======
You
can find me on 'The Nexus Forums' as 'Lord
Valarian'


Credits
=======
Thanks to Bethesda for
creating Oblivion and Official Plugins.
Thanks to who created the
unofficial patches.
Thanks to LHammonds for the Readme Generator
this file was based on.
Thanks to Oblivion Nexus for hosting all
the downloads.
Thanks to shadeMe for Construction Set
Extender.
Thanks to OBSE team for Oblivion Script Extender.
Thanks
to all for the oblivion tools.
Thanks to all who contributed help
on Oblivion Nexus Forums



--
Lanceor
-- Maskar
-- QQuix
-- WarRatsG






Tools
Used
==========
BSA Commander -
http://www.tesnexus.com/downloads/file.php?id=3311
DDS Converter -
http://www.tesnexus.com/downloads/file.php?id=8698
GIMP -
http://www.tesnexus.com/downloads/file.php?id=14920
NIFSkope -
%5Burl="http://niftools.sourceforge.net/wiki/NifSkope"]http://niftools.sourceforge.net/wiki/NifSkope[/url]
Oblivion Mod Manager
- http://www.tesnexus.com/downloads/file.php?id=2097
Oblivion
Script Extender (OBSE) - %5Burl="http://obse.silverlock.org/"]http://obse.silverlock.org/[/url]
TES4Gecko -
http://www.tesnexus.com/downloads/file.php?id=8665
TES
Construction Set -
http://www.tesnexus.com/downloads/file.php?id=11367
Readme
Generator -
%5Burl="http://HammondsLegacy.com/obmm/tools_readme_generator1.asp"]http://HammondsLegacy.com/obmm/tools_readme_generator1.asp[/url]
Wrye
Bash - %5Burl="http://wrye.ufrealms.net/Wrye%20Bash.html"]http://wrye.ufrealms.net/Wrye%20Bash.html[/url]





Licensing/Legal
===============
Copyright
2013 Lord Valarian

You must contact me and obtain my
permission before re-packaging any part of this mod. You must post
what you using in the official forum on 'The Nexus Forums' -
Oblivion. Credit must be given in documentation for anything used.









 



Edited by Lord Valarian
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