Lord Valarian Posted March 5, 2013 Share Posted March 5, 2013 (edited) I need people to look over this document. Point out anything unclear or errors. This is final update for my mod. Thanks. Spacing will be fixed later. Armor is plain glass. If I think of something better, i'll change it before the release. Name:Archmage Quest - SanctuaryVersion: 1.10Date:3/04/2013Category: Quests and AdventuresRequirements:Oblivion Patch 1.2.0.416, Oblivion Script Extender (OBSE), OblivionMod Manager (OBMM)Recommended: Oblivion Mod ManagerAuthor:Lord ValarianSource: %5Burl="http://oblivion.nexusmods.com/mods/42564/"]http://oblivion.nexusmods.com/mods/42564/[/url] Upgrade info 1.00:Right-hand alchemy sorter has been removed. The treasure chestsorts all light armor into left set of chests and some items on theright side. To update chest name use the temp file, "ALVU_update_names". Activate, save and then remove. Afterbecoming Archmage, you play small quest with a rich story that leavesmany questions and leads to a greater mystery. At the end, you have asanctuary room for your travels.Notes, this is not a housemod. You teleport in, refuel, reload, get/drop off items, andteleport out. Also, make sure you remove from the game the "FilledColossal Soul Gem". Hannibal Traven needs to gone. If you don't,you'll have story conflict.You can rename any chest withcontrol-activate then open chest. The quest starts in the Archmage'sQuarters. The Dragon Swords, Level 35+, are handy swords that make combat lessboring and more dynamic. You have five swords for many possibleenemies. Each sword does criticals on an enemy based on cvars withbonus for one type. Also, there is a random chance that you willknock an enemy back. The cvars will allow you balance them as you want.Firestorm- undeadIcestorm- goblinsLightningstorm- daedraWraith- banditsVampire- no bonus The armor, level 35+, makes using companions much easier and lesshassle. It drains their magicka to repair armor and weapons. Thenrecharges any weapons in their inventory. You can use the armor, but it's meant for companions. It's been throughly tested and balanced. You can find both in the treasure chest. This is the end of this mod.When I get to skyrim, i'll convert it. Until then, have fun. Availablecvars:-----------------------ALVQsanctuary1.GWS1ChargeMaxGWS maximum chargeALVQsanctuary1.GWS1ChargePulseGWS 24hr recharge value ALVQsanctuary1.ShowChargeShowpercent charge left when touching stone ALVQsanctuary1.RenameChestKeyDX key used to rename chests ALVQSanctuary1.CriticalHitChanceDragonswordscritical hit chance, default: 5%+ bonus %5 ALVQSanctuary1.CriticalHitScaleBonusDamage as percentage of total hit points GeneralModding Info:This uses a sorting method for containers and savingname changes to items you make while playing, some great GFX toexplore too. There is a lot you can use here. Necromancer mods, i'llcan send you my ideas for dark form of the ritual and how to balanceit. Everything used must be given credit in docs. I'llrespond to constructive criticism (good and why, bad and why), if Ihave the time. Install=======Thisarchive is distributed in what LHammonds calls OMOD-Ready format.Itallows you to manually extract and install like most other mods butit alsoallows you to use Oblivion Mod Manager and import thisarchive with all thesettings pre-configured for an OMODfile.Pick which method you are going to use forinstallation:Manual Installation- = or = -OBMMInstallationManual Install--------------1. Extractthis archive to any folder and then copy the contents to Oblivion'sDatafolder. You can ignore or delete the "omod conversiondata" folder.2. Start Oblivion Launcher, click Data Files,and enable the .esp file(s).OBMM Install------------Createthe OMOD (Do this section only once)1. Copy archive to (installfolder)\Oblivion\obmm\omod\2. Start Oblivion Mod Manager.3.Click the Create button.4. Click the Add Archive button, find andselect the archive, then click Yes.5. Click the Create omodbutton, then click OK when it finishes.Install the mod usingOBMM1. Start Oblivion Mod Manager.2. Double-click the name ofthe mod in the right-hand side of the OBMM screen.(icon shouldturn blue)It should be last in loadorder.Uninstall=========Pick which method you aregoing to use for uninstall based on how you installed it:ManualUninstall- = or = -OBMM UninstallManualUninstall----------------1. Start Oblivion Launcher, clickData Files, uncheck the .esp file(s).2. Delete the files/foldersassociated with themod.Oblivion\Data\Meshes\ArchmageQuestSanctuary\arwelkydclusterblack01.nifOblivion\Data\Meshes\ArchmageQuestSanctuary\arwelkydstone02.ddsOblivion\Data\Meshes\ArchmageQuestSanctuary\se08towerenergy01.nifOblivion\Data\Archmage_Quest_Sanctuary.espOblivion\Data\readme.rtfOBMMUninstall--------------1. Start Oblivion Mod Manager.2.Double-click the name of the mod in the right-hand side of the OBMMscreen,click Yes. (icon should turn green) Incompatibility===============Anymod that brings Hannibal Traven back will cause story conflicts.Changes to Rominus Polus might cause mod conflicts. Lore mightconflict with other mods. Structural changes to the Arcane Universitymight cause mod conflicts.Known Issues orBugs====================Hannibal Traven AI has issues. Heshould approach you, but doesn't. You need to move to him to triggerthe dialog. I don't how to make him do what is described in thejournal entry. He should teleport out, but won't castspells.Dialog, lore, and lightning needs polishing. Somebalancing needed for teleporting.Chestname updating hasissues. After you rename a chest, you need to open the chest. A fewseconds later, it will update. If you teleport out then teleport in,the chest will update. I can't trigger it to open a chest afterrenaming without causing other problems.History=======Version1.00 -- Released August 3, 2012Version 1.10--Added treasure chest, no rename.-- Sanctuary Icon now requiremagicka per use.--Icon doesn't work in some relms.-- Add-on esp 'sorter treasurechest'-- Add-on temp esp 'move items'-- Added dragonswords-- Added companion armor Contact=======Youcan find me on 'The Nexus Forums' as 'LordValarian'Credits=======Thanks to Bethesda forcreating Oblivion and Official Plugins.Thanks to who created theunofficial patches.Thanks to LHammonds for the Readme Generatorthis file was based on.Thanks to Oblivion Nexus for hosting allthe downloads.Thanks to shadeMe for Construction SetExtender.Thanks to OBSE team for Oblivion Script Extender.Thanksto all for the oblivion tools.Thanks to all who contributed helpon Oblivion Nexus Forums--Lanceor-- Maskar-- QQuix-- WarRatsG ToolsUsed==========BSA Commander -http://www.tesnexus.com/downloads/file.php?id=3311DDS Converter -http://www.tesnexus.com/downloads/file.php?id=8698GIMP -http://www.tesnexus.com/downloads/file.php?id=14920NIFSkope -%5Burl="http://niftools.sourceforge.net/wiki/NifSkope"]http://niftools.sourceforge.net/wiki/NifSkope[/url]Oblivion Mod Manager- http://www.tesnexus.com/downloads/file.php?id=2097OblivionScript Extender (OBSE) - %5Burl="http://obse.silverlock.org/"]http://obse.silverlock.org/[/url]TES4Gecko -http://www.tesnexus.com/downloads/file.php?id=8665TESConstruction Set -http://www.tesnexus.com/downloads/file.php?id=11367ReadmeGenerator -%5Burl="http://HammondsLegacy.com/obmm/tools_readme_generator1.asp"]http://HammondsLegacy.com/obmm/tools_readme_generator1.asp[/url]WryeBash - %5Burl="http://wrye.ufrealms.net/Wrye%20Bash.html"]http://wrye.ufrealms.net/Wrye%20Bash.html[/url] Licensing/Legal===============Copyright2013 Lord ValarianYou must contact me and obtain mypermission before re-packaging any part of this mod. You must postwhat you using in the official forum on 'The Nexus Forums' -Oblivion. Credit must be given in documentation for anything used. Edited March 13, 2013 by Lord Valarian Link to comment Share on other sites More sharing options...
Lord Valarian Posted March 13, 2013 Author Share Posted March 13, 2013 One more edit, read over, thanks. Link to comment Share on other sites More sharing options...
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