Orcalink Posted January 3, 2009 Share Posted January 3, 2009 Well I don't know if anyone else found this annoying but if you choose to blow up megaton Jericho dies . ok thats fair enough but you cant warn him so you need to get bad karma and take him on as a companion then walk away with him . but then if u say he's fired he goes back to megaton . which is now a a smoking pile of metal and radiation . could someone move it so he returns sum place else . maybe the muddy rudder? or silvers house coz thats near megaton . or maybe tenpenny towers??? if i'm wrong about some of this please correct me ^^ i know i'm a noob =P XD or if tehres already sumthing lik this please point me in the right direction ^^ Link to comment Share on other sites More sharing options...
Cotton007 Posted January 3, 2009 Share Posted January 3, 2009 if you're so worried about Jericho why not keep him as a companion? Link to comment Share on other sites More sharing options...
furtim Posted January 3, 2009 Share Posted January 3, 2009 Actually, considering that the easiest way to get enough negative karma to recruit Jericho is to blow up Megaton, it'd make more sense if he appeared at Tenpenny or Rivet City to begin with. Link to comment Share on other sites More sharing options...
Orcalink Posted January 3, 2009 Author Share Posted January 3, 2009 exactly!! ^^ Link to comment Share on other sites More sharing options...
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