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Dynamic FLeveledActorMult Mod


Halerand

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Hi, is it possible to make FleveledActorMult Settings which change depending on the enemy type?

 

For instance:

 

The FleveledActorMult for Bandits might be:

 

FLeveledActorMultEasy - 0.7
FLeveledActorMultMedium - 0.9
FLeveledActorMultHard - 1.1
FLeveledActorMultVeryHard -1.3

 

whereas the FleveledActorMult for vampires might be:

 

FLeveledActorMultEasy - 1
FLeveledActorMultMedium - 1.2
FLeveledActorMultHard - 1.4
FLeveledActorMultVeryHard -1.6

 

I'm asking because I'd like to keep the max level of Encounter Zone uncapped, while keeping certain enemy encounters always tougher than others...

 

is this a silly idea?

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