Halerand Posted November 24, 2020 Share Posted November 24, 2020 Hi, is it possible to make FleveledActorMult Settings which change depending on the enemy type? For instance: The FleveledActorMult for Bandits might be: FLeveledActorMultEasy - 0.7FLeveledActorMultMedium - 0.9FLeveledActorMultHard - 1.1FLeveledActorMultVeryHard -1.3 whereas the FleveledActorMult for vampires might be: FLeveledActorMultEasy - 1FLeveledActorMultMedium - 1.2FLeveledActorMultHard - 1.4FLeveledActorMultVeryHard -1.6 I'm asking because I'd like to keep the max level of Encounter Zone uncapped, while keeping certain enemy encounters always tougher than others... is this a silly idea? Link to comment Share on other sites More sharing options...
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