DynV Posted November 25, 2020 Share Posted November 25, 2020 (edited) My PC has an incredible amount of things to sell, and I pretend he had all the food preserved (ie jerky), so is in no hurry to sell. Considering his spouse is no slouch, could provide in part for his children, and considering those have a similar ability, could even feed his grandchildren to adulthood. There's no more point for him to stock-up, but he can't help himself but to grab everything, so he's like to sell. I'd like for a mod to create a hamlet which goal is to sell my PC goods. I just need 2 "manned" kiosks (Is there a gender-neutral way to express that?) and round-the-clock security. Preferably they can support themselves, so my "cut" to them doesn't need to be as high, so have fields. Optionally there can be a tiny inn (say 1 small kitchen, 1 small room, and hall--cramming--4 beds with footlocker & 2 benches), which closes a few hours mid-day for its keeper to support him/herself, with a garden. Something that look like for which the symbols are the following left-to-right & top-to-bottom: cage (guards), bed (inn), wheat (field), home, balance (trade), sword axe & shield (armory). It would be really cool if the kiosks are only "manned" when a N/PC approaches it (even if an inn patron goes that way), the attendant coming from farm-work. It would be nice if when the inn keeper place a note or a folding sign of the return time, and that the room can be reserved by coming to his garden. In low priority, the hamlet can be built progressively, which the PC would pay for its construction along the way. Thank you for your consideration Update 1: To emphasize the inn is optional, I've dashed its borders. Edited November 26, 2020 by DynV Link to comment Share on other sites More sharing options...
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