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What about a Follow NPC mod?


Aakla

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So you are with deacon at the start of Tradecraft for the 30th time looking for Railroad Signs. could someone make a mod that I can target Deacon and follow him while he slowly walks along the freeway? This would be for all NPC's that have some pathing script, you could just put them on follow and come back in 5 minutes when they get to their destination. Thanks

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That is basically what happens when you dismiss an NPC that you have as a follower, or some of the NPC's you can recruit, like Bill at Diamond City, or the Vault Tec Rep at the Rexford Hotel in Goodneighbor . The problem being that you can only send them to discovered settlements. When you do that they will travel to your set destination, and you can follow them the entire walk. This changes the problem to finding a way to lay down a custom map marker, then being able to assign that location as the destination. In theory that's possible for someone with knowledge of the creation club. Sadly I don't have those skills, but after hearing your idea I really like it. Maybe someone will pick this up.

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