iLoser Posted March 6, 2013 Share Posted March 6, 2013 Here is a problem. Let's take a simple .nif file like slgcwinwal01.nif from vanilla Skyrim Meshes - solitude - interiors. It contains wall with windows, wall has NiTriShape with NiTriShapeData. I want to expand this wall (and other elements, let's think i want to make this whole mesh square), so i take NiTriShapeData and click Export to .obj. In 3d MAX i take my wall mesh, click clone, place a copy with original. Then i click attach and save it like new a mesh. Back into Nifskope i select NiTriShapeData delete it and import my new mesh. I set number of BV number smthIdon'tremeber to 4097, click Mesh - Face normals. And now there's a problem - my new mesh doesn't want to use textures. Original BSLightningShaderProperty contains BSShaderTextureSet with original mesh textures I tried to make a new one, but my new wall don't want to use it (it just changing color of mesh, but don't use a textures). I tried to delete the whole BSLightningShaderProperty and make a new one, but when I create BSShaderTextureSet and set a path to textures it again just chage it's color but don't using a texture. Sorry, if my question sounds like WTFDOYOUWANT?? i will come home from work and post a screenshot of every step, but maybe someone has some ideas from what i've just asked. Thank U. Link to comment Share on other sites More sharing options...
ghosu Posted March 6, 2013 Share Posted March 6, 2013 Use .nif plugin for 3DsMax to directly import .nif files - new version of NifSkope trash the UV map (= no texture) when ex/importing .obj (only older versions like 1.1.0-rc4 work) Link to comment Share on other sites More sharing options...
iLoser Posted March 6, 2013 Author Share Posted March 6, 2013 Man, U're a genius, everything is normal now, thank U! Link to comment Share on other sites More sharing options...
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