Grubsnik Posted November 27, 2020 Share Posted November 27, 2020 Right...I'm trying to make a scenario where I can buy stone to repair the newly wizard-free Fellglow Keep, using a stonemason in Whiterun who can be hired to send his workers up to work on the repairs for a few weeks. Obviously, this means temporarily changing their AI packages to leave the quarry, head up to Fellglow and work there for a bit. This is a touch more complex than the basic new farmer/merchant/monster-infested dungeon stuff I'm used to, and I just know it's going to involve, like, a gajillion scripts, so... does anyone have any pointers about how to achieve this? Link to comment Share on other sites More sharing options...
dylbill Posted November 27, 2020 Share Posted November 27, 2020 You can use references alias's on a quest. Put ai packages on the references alias's and fill your alias's with your workers using a script ForceRefTo(Worker). Link to comment Share on other sites More sharing options...
maxarturo Posted November 27, 2020 Share Posted November 27, 2020 The 2 safest and easiest way to do this is by doing what dylbill suggested. Or, make your own versions of those npcs and when the "hiring of workers" is done you disable the vanilla actors and enable your version of the vanilla actors that they will all be carring some simple travel - sandbox - use idle packages, and that's it. All of this does not requires "a gajillion scripts" and both of the suggestions can be achieve with just one simple small script. Have a nice weekend a have a happy modding. Link to comment Share on other sites More sharing options...
Grubsnik Posted November 27, 2020 Author Share Posted November 27, 2020 (edited) Oh, my god. That is so simple, I can't believe I missed it. Cheers, guys! EDIT: Unfortunately, after reading through the official 'tutorials' online, it appears that even so basic a thing as setting up a quest where the player asks a guy to send some people to a place is waaaaay too complicated and even re-using dialogue from other NPCs is more trouble than it's worth. Bummer. Edited November 27, 2020 by Grubsnik Link to comment Share on other sites More sharing options...
maxarturo Posted November 29, 2020 Share Posted November 29, 2020 Don't be scared, it's not that complicated as it's first appears, you need to start from somewhere sometime... * If you try you might fail but you will learn, but if you don't try it you are DOOMED !!. Link to comment Share on other sites More sharing options...
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