tnu Posted January 3, 2009 Share Posted January 3, 2009 i'm encoutnering an issue in which these are broken. all NPC's that work off of them are naked, and all respawning containers are stucka s empty. I don't ge tit. here's my laod order Active Mod Files: 00 Oblivion.esm 01 Cobl Main.esm [Version 1.55] 02 Toaster Says Share v3.esm 03 SleepRestAnyTime.esp 04 CDM-Duel.esp 05 MoveQuestItems - OBSE.esp 06 Redecoration.esp 07 Landmarks, w Wells.esp [Version 1.10] 08 HouseMapMarkersOnlyBought.esp 09 Expanded Hotkeys and Spell Delete v1.0.esp 0A DLCHorseArmor.esp 0B DLCOrrery.esp 0C DLCVileLair.esp 0D DLCMehrunesRazor.esp 0E DLCSpellTomes.esp 0F Unlimited Wear.esp 10 qazSteerHorsesWithMouse.esp 11 AncientTowers.esp 12 DLCThievesDen.esp 13 GlenvarCastle.esp 14 M.O.E. - Tools of Kagrenac - The Secret of White Gold Tower.esp [Version 6] 15 M.O.E. - The Black Sacrament - Night Mother's Ritual.esp [Version 2] 16 Vampire Tunnel System.esp 17 24hourArena.esp [Version 1.1] 18 DLCBattlehornCastle.esp 19 DLCFrostcrag.esp 1A Bag of Holding.esp [Version 1.4.1] 1B ReneersGoldMod.esp 1C Enhanced Quest Roleplaying.esp 1D RealSleep.esp 1E SpreadingVampirism.esp 1F Muggervamp.esp 20 CDM-Convert to Gems.esp 21 SetEssentialActors.esp 22 Advanced Magecraft.esp 23 FormID Finder.esp 24 Companion Sales & Retail.esp [Version 1.0] 25 Jpm's Miniature Necromancy.esp 26 vamp_face_whiteblue.esp 27 vamp_no_wrinkles.esp 28 gm-BetterSkinnedHound.esp 29 CDM-TC-007 - Begging.esp 2A Natural Hunger v2_0 by QF.esp 2B The Sixth Element - no willpower.esp 2C LTDZombieRace.esp 2D CDM-Adoring Fan Enhanced.esp 2E LevelerCheat.esp 2F SpreadingVampirism_OpenCities.esp 30 Blackclaw.esp 31 CDM-Skeletal Race.esp 32 CDM-The Necromantic Experience.esp 33 Daggerfall-Style Sheogorath.esp 34 The Death Note.esp 35 Unlimited.esp 36 Cannibalism.esp 37 ScriptEffectSubduer.esp 38 13rings.esp 39 MindRip.esp 3A Dreightons_Item_Value.esp 3B P1DseeYouSleep.esp 3C P1DseeYouSleep - DLCVileLair.esp Link to comment Share on other sites More sharing options...
thebigba Posted January 3, 2009 Share Posted January 3, 2009 i'm encoutnering an issue in which these are broken. all NPC's that work off of them are naked, and all respawning containers are stucka s empty. I don't ge tit. here's my laod order Active Mod Files: 00 Oblivion.esm 01 Cobl Main.esm [Version 1.55] 02 Toaster Says Share v3.esm 03 SleepRestAnyTime.esp 04 CDM-Duel.esp 05 MoveQuestItems - OBSE.esp 06 Redecoration.esp 07 Landmarks, w Wells.esp [Version 1.10] 08 HouseMapMarkersOnlyBought.esp 09 Expanded Hotkeys and Spell Delete v1.0.esp 0A DLCHorseArmor.esp 0B DLCOrrery.esp 0C DLCVileLair.esp 0D DLCMehrunesRazor.esp 0E DLCSpellTomes.esp 0F Unlimited Wear.esp 10 qazSteerHorsesWithMouse.esp 11 AncientTowers.esp 12 DLCThievesDen.esp 13 GlenvarCastle.esp 14 M.O.E. - Tools of Kagrenac - The Secret of White Gold Tower.esp [Version 6] 15 M.O.E. - The Black Sacrament - Night Mother's Ritual.esp [Version 2] 16 Vampire Tunnel System.esp 17 24hourArena.esp [Version 1.1] 18 DLCBattlehornCastle.esp 19 DLCFrostcrag.esp 1A Bag of Holding.esp [Version 1.4.1] 1B ReneersGoldMod.esp 1C Enhanced Quest Roleplaying.esp 1D RealSleep.esp 1E SpreadingVampirism.esp 1F Muggervamp.esp 20 CDM-Convert to Gems.esp 21 SetEssentialActors.esp 22 Advanced Magecraft.esp 23 FormID Finder.esp 24 Companion Sales & Retail.esp [Version 1.0] 25 Jpm's Miniature Necromancy.esp 26 vamp_face_whiteblue.esp 27 vamp_no_wrinkles.esp 28 gm-BetterSkinnedHound.esp 29 CDM-TC-007 - Begging.esp 2A Natural Hunger v2_0 by QF.esp 2B The Sixth Element - no willpower.esp 2C LTDZombieRace.esp 2D CDM-Adoring Fan Enhanced.esp 2E LevelerCheat.esp 2F SpreadingVampirism_OpenCities.esp 30 Blackclaw.esp 31 CDM-Skeletal Race.esp 32 CDM-The Necromantic Experience.esp 33 Daggerfall-Style Sheogorath.esp 34 The Death Note.esp 35 Unlimited.esp 36 Cannibalism.esp 37 ScriptEffectSubduer.esp 38 13rings.esp 39 MindRip.esp 3A Dreightons_Item_Value.esp 3B P1DseeYouSleep.esp 3C P1DseeYouSleep - DLCVileLair.esp When did the problem start to occur ?Have you added any new mods recently that may have caused this?you have quite the list of mods how long have you had them all, and have they all been working together? Link to comment Share on other sites More sharing options...
tnu Posted January 3, 2009 Author Share Posted January 3, 2009 i can't put my figner obn exactly when it happe3nd or what mod caused it . thats w2hat i'm trying to figure out Link to comment Share on other sites More sharing options...
thebigba Posted January 3, 2009 Share Posted January 3, 2009 you using windows xp? or windows vista? if you don't know when it happened, then your going to have to test the game by disabling mods and try to figure out where things went wrong through trial and error. and with that list it looks like it will be a task :-( Link to comment Share on other sites More sharing options...
tnu Posted January 3, 2009 Author Share Posted January 3, 2009 I hate trubleshooting Link to comment Share on other sites More sharing options...
thebigba Posted January 3, 2009 Share Posted January 3, 2009 I hate trubleshooting Me too. Link to comment Share on other sites More sharing options...
tnu Posted January 3, 2009 Author Share Posted January 3, 2009 OK I found somthign. but it on ly serves to ocnfuse me even more. .I can't figure this. i disabled ALL my mods and laoded a cleen save but this is still presisting! Link to comment Share on other sites More sharing options...
thebigba Posted January 3, 2009 Share Posted January 3, 2009 OK I found somthign. but it on ly serves to ocnfuse me even more. .I can't figure this. i disabled ALL my mods and laoded a cleen save but this is still presisting! It sounds like, at least with the container anyway, like maybe the base value of a container item was changed and it effected all of the container of that type... I could be wrong, still pretty new at this myself. I recommend if you aren't using obmm that you get it and use it atleast for the load order and then try following dez's load order manual ill post it here. General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod.................................................................................................. If this doesn't work... you can do what I do when my game starts to mess up and i cant find the issues uninstall everything and start anew :-) I normally delete all my save games also though not sure if you want to do that, its just i have a problem when I uninstall everything and then go to play with original saves they are all corrupt and cause the game to crash... But thats my fix... you might want to wait and get someone else advice :-) Have you done any editing yourself with the cs? maybe messed with a script you shouldnt have or tried to use an existing container without first making a new form from it? Link to comment Share on other sites More sharing options...
tnu Posted January 3, 2009 Author Share Posted January 3, 2009 I use OBMM, Bash, and BOSS Link to comment Share on other sites More sharing options...
thebigba Posted January 3, 2009 Share Posted January 3, 2009 I use OBMM, Bash, and BOSS yeah i should have known that from the extensive list of mods lol.I wish I could be more help Link to comment Share on other sites More sharing options...
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