SpeedyB64 Posted January 3, 2009 Share Posted January 3, 2009 I am working on the exterior of my mod and have removed some trees but their Distant land version is still showing up. How do I get rid of these. Link to comment Share on other sites More sharing options...
Rekicker Posted January 3, 2009 Share Posted January 3, 2009 This problem is prevalent with many modders. I've seen it asked on the official GECK forum several times but it has not yet receieved a satisfactory answer. I remember reading that someone had success in removing LOD objects by unpacking, changing, and repacking the "Fallout 3 - Meshes.bsa" file but, given that the file is ~700MB, that workaround certainly isn't acceptable for release with mods. Link to comment Share on other sites More sharing options...
SpeedyB64 Posted January 3, 2009 Author Share Posted January 3, 2009 Repacking the bsa could remove all of them but I only want to remove a few trees that are in an annoying place. I deleted the trees but when I enter the game the LOD trees are still there. Link to comment Share on other sites More sharing options...
Irontaxi Posted January 3, 2009 Share Posted January 3, 2009 they will have to be unpacked....regenerated and repacked...cant think of any other way.. unless...you can regen that cell specifically and put the regenerated objects in a local directory (ie not packed) and hope that it overrides what already in the .bsa Link to comment Share on other sites More sharing options...
Eternium Posted May 3, 2010 Share Posted May 3, 2010 Right click on the cell in cell view, edit, check "hand changed", it's there on the right side of the window. it only worked on a different/new character for me ingame. not the one i've been using to test Link to comment Share on other sites More sharing options...
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