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Can't get spell magnitude perk to apply to npc


sixpak

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I'm going through all the dargon priests at the moment and buffing them up. So far giving them simple stat boosts, resistances through an abilities spell, and a perk to increase their max summons. Those are all working as intended so far.



What I can't get to work is a perk i made to increase the magnitude of all their spells. I tried at first having it not include any keywords at all to see if it would apply as i've seen other mods do that for the PC and it worked, but no luck. So i then changed it to include the 'magicdamagefire' , ice, shock keywords, it still didn't apply. So then i copied something out of the 'perk owner' category from augmented shock perk, applied it to my perk, still no luck. ( it was the one that has something along the lines of 'has skill, destruction = 60 ' , can't remember it exactly at the moment. )



am i missing anything super obvious? I go in game and have the priest hit me repeatedly with spells but it's still like a flea bite. To be sure i even upped the magnitude to 50x and still no change. Pretty sure if that one was working i'd be dead in one hit, despite any resistances.



Any help greatly appreciated. Without getting them to do more damage having the other stuff will just make the fight longer and more boring.



edit: to be clear, I did add the perk to their perk list in case that's anyone's first guess.

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  • 6 months later...

*necros with info for later reference because it is potentially useful*

it wont work, sadly, as npcs dont use destructionpowermod or the like. at all. I found this out the hard way...but AlchemySkillBoosts, the perk in question, ONLY applies to the PLAYER. npcs in skyrim dont use potions at all :/

you'd have to add that perk to the npcs in question in order to get it to work, otherwise you're out of luck. hope this helps you...or anyone else that comes along.

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  • 4 months later...

Just came back to this topic after almost a year of inactivity lol, but in case anyone comes across it, it was actually super easy to get the spell magnitude perk to work. Just made the perk use spellpowermod, multiply by x, and deleted anything that forces it to reference anything in particular, like fire spells or the like, in this way it appied to everything. Put perk on NPC and voila. I'm actually not even sure why it wasn't working in the first place.

 

The Dragon priests i made became instantly deadly and it was awesome.

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