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[LE] Looped activate calls only adding single item


ChaosMod

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So I have a script which basically loops activate calls on nearby alchemy plants. Problem is all the plants are activated and disappear as expected however only a single reagent is added to the players inventory. Anyone know the cause?

 

For questions like this it would be helpful to see the actual script. Could be something that changes from the first call and the looped calls, e.g. the player stops being set as the activator.

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