ChaosMod Posted November 29, 2020 Share Posted November 29, 2020 So I have a script which basically loops activate calls on nearby alchemy plants. Problem is all the plants are activated and disappear as expected however only a single reagent is added to the players inventory. Anyone know the cause? Link to comment Share on other sites More sharing options...
foamyesque Posted November 30, 2020 Share Posted November 30, 2020 So I have a script which basically loops activate calls on nearby alchemy plants. Problem is all the plants are activated and disappear as expected however only a single reagent is added to the players inventory. Anyone know the cause? For questions like this it would be helpful to see the actual script. Could be something that changes from the first call and the looped calls, e.g. the player stops being set as the activator. Link to comment Share on other sites More sharing options...
skyflash71 Posted December 1, 2020 Share Posted December 1, 2020 (edited) try to add a utility.wait(1.0) function after Object.Activate(Actor) or try Object.Active(Actor,true)to see if its working or not. i guess the wait can fix this problem you can decrease the wait interval if it worked Edited December 1, 2020 by skyflash71 Link to comment Share on other sites More sharing options...
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