dx5231 Posted November 29, 2020 Share Posted November 29, 2020 So, I am making a custom personal combat music pack, and I've already added the music in and it correctly plays during combat. However, I'd like to make it so the music does not fade out if enemies lose sight of the player, and only really stops playing when enemies completely stop searching for the player. I've searched around to see if anyone had already done this, but I've had no luck. When I try to find out the Use Info for the the "MUSzCombat" music type, I get two different quests and a "DefaultObjectManager" that I can't even seem to access by double clicking. The only other music type with a custom script that I could find was "MUSzCombatHigh", which apparently only comes into effect during the part of the main quest where you fight a deathclaw early on, so I think modifying that one script would only change the behavior for that one quest (this specific script is actorCustomCombatMusicScript.psc). Would I have to write a new script in order to achieve this, or just modify an already existing thing in CK? I have a bit of experience with programming, but as you might have guessed I am very new to the Creation Kit and have no Idea how I'd even implement such a script, the CK isn't really user friendly. Or is this as simple as adding extra conditions to the individual music tracks? Link to comment Share on other sites More sharing options...
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