thunderbug Posted November 29, 2020 Share Posted November 29, 2020 Hi all, I use the Pip-Pad mod for Fallout 4, however the author/s of the mod didnt manage to fix all the various armors in the game with regards to the missing arm sections due to the lack of a pipboy. Specifically im looking at the Western Duster as its one of my favorite items in the game. I have experience with Blender for modding a few other games such as Empire at War but from reading the tutorials, which seem a bit outdated, Blender doesnt work for modding the F4 meshes without using 3ds Max as a middle man. Given the price of 3ds Max this isnt a viable option. Ive never made or edited a mod for a Bethesda game before 9stricly downloaded them) so im at a bit of loss really if someone could point me to a up to date tutorial for Blender or another program which would allow me to make the edits I want to do it would be appreciated. Link to comment Share on other sites More sharing options...
DieFeM Posted November 29, 2020 Share Posted November 29, 2020 You don't need 3ds max for this task, with blender and outfit studio you should be good.General idea: With Outfit Studio you can convert the outfit to obj, then you'll be able to import it to blender, once modified you can use outfit studio to create a proper outfit nif. Link to comment Share on other sites More sharing options...
thunderbug Posted November 29, 2020 Author Share Posted November 29, 2020 You don't need 3ds max for this task, with blender and outfit studio you should be good.General idea: With Outfit Studio you can convert the outfit to obj, then you'll be able to import it to blender, once modified you can use outfit studio to create a proper outfit nif. Thanks, the guide i was using didnt mention Outfit Studio as an option so thats a good one to know :) Link to comment Share on other sites More sharing options...
thunderbug Posted November 29, 2020 Author Share Posted November 29, 2020 Thanks for your help. Got it fixed for that armour now. Are all armours supposed to have a seperate first person nif file? I only ask because i was looking at the NukaWorld ESM in FO4edit and it provided a file path to where the first person nif should be but there wasnt one present in the folder. So basically all i did was just crop the Western Duster thing down to the shoulders in Blender and then popped that in to the path where the file should have been according to the NukaWorld ESM and it worked. Is it that the Western Duster didnt have a 1stperson Nif and was defaulting to something? Or am i missing something lol :D Link to comment Share on other sites More sharing options...
DieFeM Posted November 29, 2020 Share Posted November 29, 2020 The first person nif for the western duster is in the same folder than the third person one, it is archived in ba2 tho. Link to comment Share on other sites More sharing options...
Perraine Posted November 30, 2020 Share Posted November 30, 2020 Not all outfits have separate 1stPerson meshes, as some use other vanilla meshes, (such as simply using the "nude" vanilla 1stPerson mesh because the outfit doesn't have any sleeves) and particularly for some of the DLC items, they will simply use a material swap in the CK, because the mesh is just a recoloured version of a vanilla FO4 outfit mesh. Link to comment Share on other sites More sharing options...
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