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Having trouble cleaning two of my mods


ToxicWhiteout

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Moved from Mod Troubleshooting Section -



Hey everyone,



I've recently come back to modding after a very long break. It's been nearly 7 years since I last modded and I've had to re-teach myself how to do everything. I've released updates for three of my Factions Reloaded mods, but I've been having trouble cleaning two of them.



FNVEdit cleans my Raiders mod quickly and easily, and it runs like a dream after going through the cleaner. My GECK updates worked fine on my Followers of the Apocalypse mod as well as my Legion one, but when I run them through the cleaner it causes an instant CTD upon starting the game and does not work. I've never encountered this bug before and I am frankly lost on what could be causing this, as the recent updates I made to the mods are relatively simple (changing dialogue, fixing questlines that wouldn't turn in properly, etc). I'd like to clean them so I can re-release the updates in a perfect state, rather than running even the slightest risk of a mod being "dirty". As of right now the updated mods work fine, but I'd like to find a way to get FNVEdit to clean them further without crashing the game.



If this is a well known bug I apologize, like I said it's been many years since I made mods and I'm re-learning the process.



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You should always start troubleshooting from any error messages you can see. (They are your best "clue"; and why they exist at all.) Reporting such messages accurately is an essential first step.

Anytime an app "Crashes to the Desktop" (CTD) it's typically going to generate an error message in the Windows Eventlog because the game engine was not able to predictably handle the error. Please see the "Windows Error Messages" section of the wiki "How to read most Bethesda game error logs" article.

Logs generated by the game itself (not Windows) are found in the game folder, where the "FalloutNV.EXE" file is located. They generally have the ".log" file extension, or a filename with "_log" in the name and a ".txt" extension. I believe this applies to FNVEdit logs as well.

The xEdit team (primarily Zilov) has a Discord server linked from the menu bar at the top of FNVEdit. That would be the best place to post the results of the eventlog message. (I haven't seen this problem reported here in the last 6 years that I can recall.)

 

-Dubious-

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Thanks! I've never encountered this issue either. I checked on reddit and found quite a few people who experienced the same problem, but a lot of them were trying to clean official files and DLCs. I didnât find any solutions there. Iâll check that discord and see if I can track anything down further. Thanks again for the help! Edited by TheScout201
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