BrotherBob Posted March 7, 2013 Share Posted March 7, 2013 Let me explain how "Brawl Bugs" works. It effectively replaces almost a dozen scripts used by the game for "brawl-type" quests, such as bar brawls. I haven't analyzed everything that it does, but I've found that with/without the "Brawl Bugs" mod, casting most spells will cause the brawl to turn "real". Now, let me explain how my mod works. It effectively attaches spells to trigger once you do certain attacks, namely the unarmed power attacks. Initially, I had set spells to trigger for even unarmed non-power-attacks, but when I realized that this would mean that my mod would have to be uninstalled to permit the completion of brawls, I removed the spells from unarmed power-attacks. So, in sum, yes, my mod is compatible with "Brawl Bugs". However, using power-attacks in brawls will cause them to turn "real", so if you use my mod, stick to non-power-attacks when brawling. Link to comment Share on other sites More sharing options...
nightinglae850 Posted March 8, 2013 Share Posted March 8, 2013 Yea i really wish the brawling was better in skyrim Link to comment Share on other sites More sharing options...
FillipeMattos Posted March 8, 2013 Author Share Posted March 8, 2013 (edited) I am using the following mods unarmed:1 - Unarmed Tweak2 - Better Unarmed Damage3 - Brutal Combat Zigurdz at SkyrimThis -3 - adds a new Combo Mechanic to the game through Which the warrior aspect of gameplay is enhanced. Nevertheless, it seems that it does not work right with me. Everything the character does is swing the sword quickly, but no additional animation appears (which is one of the proposals that mod). You think you're missing an appropriate plugin to run correctly (Bugs Brawl, perhaps?). My question is how these 3 combat mods they will behave when I install the new version of Bugs Brawl?Should I stay or not with the new version of Bugs Brawl?I'm using also the mod Unrelenting Force - Ultra Power Mod by Adonnus Edited March 8, 2013 by FillipeMattos Link to comment Share on other sites More sharing options...
FillipeMattos Posted March 8, 2013 Author Share Posted March 8, 2013 (edited) 1- The ultimate question is whether the SKSE version: 0.1.6.9 is compatible with all mods? 2- Can I install more than one version of SKSE? 3- What is the SKSE anyway? 4- My game version is 1.9.29, because of the beta update. 5 - The SKSE version I am using is 0.1.6.9 What happens if I get in the game now with the SKSE outdated? CTD? 6 - It is recommended to enter the game using the "Launcher" or "TESV"? 7- What video card Nvidia most suitable for you to play with 2K resolution? Edited March 8, 2013 by FillipeMattos Link to comment Share on other sites More sharing options...
FillipeMattos Posted March 8, 2013 Author Share Posted March 8, 2013 Let me explain how "Brawl Bugs" works. It effectively replaces almost a dozen scripts used by the game for "brawl-type" quests, such as bar brawls. I haven't analyzed everything that it does, but I've found that with/without the "Brawl Bugs" mod, casting most spells will cause the brawl to turn "real". Now, let me explain how my mod works. It effectively attaches spells to trigger once you do certain attacks, namely the unarmed power attacks. Initially, I had set spells to trigger for even unarmed non-power-attacks, but when I realized that this would mean that my mod would have to be uninstalled to permit the completion of brawls, I removed the spells from unarmed power-attacks. So, in sum, yes, my mod is compatible with "Brawl Bugs". However, using power-attacks in brawls will cause them to turn "real", so if you use my mod, stick to non-power-attacks when brawling. Also! Link to comment Share on other sites More sharing options...
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