JimboTB Posted January 3, 2009 Share Posted January 3, 2009 I have been altering the layout of Rivet City so that it makes physical sense, (instead of vanilla where taking directional changes into account the decks of the ship are actually hanging off of the side of the ship.) After the changes however I don't know how to alter the NPC scripting so that they know the new layout and can navigate to all of the different places around the ship. Some doors have been removed and some teleport to different locations instead of the original places. My current efforts work for a while then crash which I believe to be related but can't be sure. Link to comment Share on other sites More sharing options...
deliverance6 Posted January 3, 2009 Share Posted January 3, 2009 its the NavMesh you want. it works almost the same as OBlivions "PathGrid" system although ,i preferd the old system -.-' basically, take a look in the AI PACKAGES for walk radius and timing. and the NavMesh for actual path routes Link to comment Share on other sites More sharing options...
JimboTB Posted January 4, 2009 Author Share Posted January 4, 2009 Thanks mate that seems to have cured the roors for now. I think it was that i hadn't finalized my navmesh and the green door markers hadn't appeared. :thanks: Link to comment Share on other sites More sharing options...
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