TotallyNotToastyFresh Posted January 3, 2009 Share Posted January 3, 2009 I saw Moriarcis - City of the Dead and I'm wondering if it would be possible to make a spell which transforms the player into a skeleton for a short period of time, while the player keeps whatever they're wearing on, sort of like changing the body to the stock skeleton mesh. I'm not very good at scripting, so... yeah. Link to comment Share on other sites More sharing options...
LoginToDownload Posted January 4, 2009 Share Posted January 4, 2009 Unfortunately, lots of clothing items actually have the standard human body models as part of their design. Otherwise, whatever occupied the same slot as the clothing and wasn't covered up would be invisible. I can't think of a way to change that into a skeleton without making it only for specific pieces of clothing. Link to comment Share on other sites More sharing options...
Natsu666 Posted January 4, 2009 Share Posted January 4, 2009 Yea, Login is correct. There are a couple of items that work with the skeleton skeleton, but not all of them. And even then there might be none. Link to comment Share on other sites More sharing options...
TotallyNotToastyFresh Posted January 4, 2009 Author Share Posted January 4, 2009 Okay, well, thanks for your input anyway. But from what I understand, if it were to work, you would have to rig the stock skeleton with the stock body skeleton? Also, would it be possible to simply have a spell that equips the stock skeleton parts as clothing/armor? I mean, I know where I can get skeleton armor, as in, equip armor to give your character the appearance of a skeleton. So it would be pretty simple to script a spell where you can cast the spell and have the skeleton armor equipped. And then when the spell runs out, you simply have the skeleton armor unequipped. EDIT: Oh, all I need is a bound item spell! Thanks for the help anyway... I can't believe I didn't think of it before. But actually, now that I think of it, how can I get the bound item spell to unequip all items when the spell finishes (aside from 'removeallitems'). Thanks! Link to comment Share on other sites More sharing options...
LoginToDownload Posted January 4, 2009 Share Posted January 4, 2009 But from what I understand, if it were to work, you would have to rig the stock skeleton with the stock body skeleton?The stock skeleton already works okay with the stock body skeleton, I think. The problem is that the clothing items refer to the body meshes as well for whatever they don't cover up in that slot. If you make new clothing items that use the skeleton meshes instead, it would work with those, but not normal human bodies. But actually, now that I think of it, how can I get the bound item spell to unequip all items when the spell finishes (aside from 'removeallitems').If you don't mind using OBSE, you can use GetEquippedObject and GetEquipmentSlotMask to figure out what the player had equipped before, and equip it again when the spell ends. Even without that, though, you could just use UnequipItem and RemoveItem on the skeleton items. You'll probably want to make the skeleton items non-playable so they won't show up in the player's inventory. Link to comment Share on other sites More sharing options...
gdarknight Posted January 4, 2009 Share Posted January 4, 2009 This sounds like a great ritual spell to add to Darkness Unleashed! If someone has already changed the skeleton mesh into armor, then the scripting is fairly easy. If there isn't a really good translation of the skeleton mesh into armor, then maybe I can work on that as well. Link to comment Share on other sites More sharing options...
TotallyNotToastyFresh Posted January 4, 2009 Author Share Posted January 4, 2009 Okay, I've been playing around with ways to bound items in the CS, and I'm getting pretty good results. I used a slightly modified skeleton mesh from this mod, and made them bindable. The stock skeleton already works okay with the stock body skeleton, I think. The problem is that the clothing items refer to the body meshes as well for whatever they don't cover up in that slot. If you make new clothing items that use the skeleton meshes instead, it would work with those, but not normal human bodies. So I can use the skeleton mesh as armor for the player, but the whole keep the previous armor/clothing equipped ordeal wouldn't work, right? Because I don't mind that. It's just the modder of the previously mentioned mod modified the skeleton a bit awkwardly, the ribcage sort of juts inwards a bit, and I'd prefer to use the stock skeleton. Link to comment Share on other sites More sharing options...
gdarknight Posted January 4, 2009 Share Posted January 4, 2009 Okay, I've been playing around with ways to bound items in the CS, and I'm getting pretty good results. I used a slightly modified skeleton mesh from this mod, and made them bindable. The stock skeleton already works okay with the stock body skeleton, I think. The problem is that the clothing items refer to the body meshes as well for whatever they don't cover up in that slot. If you make new clothing items that use the skeleton meshes instead, it would work with those, but not normal human bodies. So I can use the skeleton mesh as armor for the player, but the whole keep the previous armor/clothing equipped ordeal wouldn't work, right? Because I don't mind that. It's just the modder of the previously mentioned mod modified the skeleton a bit awkwardly, the ribcage sort of juts inwards a bit, and I'd prefer to use the stock skeleton. All of the clothes can be combined into one mesh that allows better control of the equip/unequip. You can also use OBSE to control the actions without using up bound armor slots. This would allow for a better spell effect as you are supposed to be transformed into a skeleton, vs. just wearing some clothes. Link to comment Share on other sites More sharing options...
TotallyNotToastyFresh Posted January 5, 2009 Author Share Posted January 5, 2009 All of the clothes can be combined into one mesh that allows better control of the equip/unequip. Well at the moment I have two types of bindable things going on. I have made a ring, you equip it and all skeleton items are equipped. I also have a bound spell, which equips all of the skeleton items as well. So using both items, they aren't just 'clothes', it is a proper transformation spell. Ish. :P I would also like to just show off something here, a custom weapon I made using existing meshes.http://img32.picoodle.com/img/img32/3/1/4/f_BoneSawm_26f4081.png Link to comment Share on other sites More sharing options...
Ravager1213 Posted January 6, 2009 Share Posted January 6, 2009 i don't know much anything about meshing or scripting or any fancy stuff, but i know that there is mod that lets you become a lich, sorry i don't remeber which one, but i have the SoVvM (Solthiem/Vvardenfel/Morrowind) mod, which i guess has that mod included in it or something. i was looking around in the CS and noticed that body parts for liches and bone lords and such are made as clothing, ie a skull was helm or a hood. so if you were to make a skeleton body mesh and put all into one outfit and perhaps make script spell that summons your "skeleton body". i don't know if that would work, but i've just been downloading and looking at a bunch of mods lately, and i thought this might help you... i could be wrong though. Link to comment Share on other sites More sharing options...
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