Bergzore Posted March 7, 2013 Share Posted March 7, 2013 Hello all!I've been wanting to work on a new mod for balancing magic, but I'm going to take a different approach than what I've seen so far. I won't be directly changing any spell's effectiveness, nor will I be adding any new spells. I want the player to be in control of any added damage bonuses the spells receive.Examples of ideas I have so far are:Adding a weakness to magic effect to ice spike's slow effect and possibly other like effectsIncreasing the amount of extra damage a target takes while on fire, also increasing the duration a target is on fireImplementing a freeze effect to some frost spells (perhaps a perk for dual casting frost *fire and forget* spells)I'm interested to hear anyone's opinion on this. If it is something that interests you, I'm open to suggestions for further effects or name suggestions for the mod. Link to comment Share on other sites More sharing options...
JFokker Posted March 7, 2013 Share Posted March 7, 2013 I always thought and still think magic mechanics in Skyrim were always a bit weird. It just never felt right or looked right, there was something missing......SO Fix already will ya, cuz I like playing a caster character. Please and thank you. Link to comment Share on other sites More sharing options...
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