Subject96 Posted March 7, 2013 Share Posted March 7, 2013 Using the original scripts from the main game or a DLC to add weapons to form lists instead of just creating new ones with new quests? For me its much easier to keep track of whats going on if I just use the NVDLC0xMQ00 script that normally adds items to whatever form lists. Also what is the purpose of form lists like VPoisonWeapons, and WeaponListRangedALL? These seem to only be used by DLC main quest scripts to add them to these lists which do not seem to do anything other than contain these weapons. Link to comment Share on other sites More sharing options...
nivea Posted March 8, 2013 Share Posted March 8, 2013 Its best to never edit vanilla stuff unless you have to, you should create your own scripts and quests because anything that edits those scripts becomes incompatible with your mod. But its your mod so if you dont care if you break something else for another mod or dont really care about compatibility go ahead then. It is generally frowned upon to hijack vanilla scrips for your own mod with no good reason. Link to comment Share on other sites More sharing options...
Subject96 Posted March 8, 2013 Author Share Posted March 8, 2013 Very well... I have no intention of ever releasing the mod, its just a bunch of more than likely unbalanced and OP stuff I thought would be cool to add in. I don't use many mods by other people, mostly bugfix type stuff and I know what I am doing won't be a problem with the ones I do use. The only thing I am doing to these existing scripts is adding more items to the AddToFormList sections. I was hoping to consolidate all these custom quests and formlists I have going... seemed the logical choice to me. Anyone else got anything on question number 2? Also what is the purpose of form lists like VPoisonWeapons, and WeaponListRangedALL? These seem to only be used by DLC main quest scripts to add them to these lists which do not seem to do anything other than contain these weapons. Link to comment Share on other sites More sharing options...
Xaranth Posted March 8, 2013 Share Posted March 8, 2013 Poison weapons is, I believe, a list which controls which weapons poisons can be applied to. The rangedALL list I haven't seen used, but it might be part of a perk entry point or two. Link to comment Share on other sites More sharing options...
Subject96 Posted March 9, 2013 Author Share Posted March 9, 2013 I went through all the various weapon lists and made a list of which were only referenced by main quest scripts. There are quite a few, and even more that are not even referenced at all. Anyway... I will be checking them out to see what if anything they actually do in game this weekend. (Hopefully!) Link to comment Share on other sites More sharing options...
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