DrPandachaun Posted December 1, 2020 Share Posted December 1, 2020 I'll start by saying, I'm pretty new to modding, I've looked all over youtube/reddit/creationkit wiki, etc and found nothing. So any help would be greatly appreciated.I'm trying to set it up so that the ForceGreet only fires at a certain stage in my quest (stage 50). What I want to happen is the following: Stage 0 - Quest starts.Stage 10 - Courier gives player a note.Stage 20 - note tells player to talk with an NPC in Old Hroldan.Stage 30 - Player approaches the NPC and starts the conversation, after the first bit of dialogue it updates to Stage 40.Stage 40 - NPC gets the player to follow him outside (through a load door). This is working, I used an Escort package to do this.Stage 50 - The NPC reaches his destination and then fires the ForceGreet, confronting the player with his sword drawn. Stages 0 to 40 seem to be working perfectly. Here are the issues I'm having: A) I don't know how to get move the quest from stage 40 to 50, & B) the NPC just doesn't forcegreet the player if I have conditions set-up and obviously if I take off the conditions the NPC will initiate the Forcegreet package before the player has even spoken to the NPC during stage 30. Here are some screenshots - I don't know if they'll help or not: https://gyazo.com/c4c1433534f60af0cdd8e1ceed021d37 https://gyazo.com/d838ef9f96b480013c40c00e212c829f https://gyazo.com/5b8cc7c8bb3fe90234331a24d2027234 https://gyazo.com/0f0fc227e51aa931238c561a4d43b1af https://gyazo.com/026330f1aeac8931c605d2d4a5fa76ea https://gyazo.com/9ca936708244b4a5a06aebed0c324c10 https://gyazo.com/a10245926204e63226525fb8d1e5353f Link to comment Share on other sites More sharing options...
DrPandachaun Posted December 1, 2020 Author Share Posted December 1, 2020 I am aware of scenes - I'm just not sure how to go about setting one up for this specific instance. And have been unable to find any reliable tutorials/guides that help, so if you know of any great tutorials that might help please link them! Link to comment Share on other sites More sharing options...
WhiteWolf424242 Posted December 1, 2020 Share Posted December 1, 2020 Maybe you could place a trigger to the location where the npc is going, enable it at stage 40. It should have a script attached to it that's something like this: Quest Property YourQuest Auto Actor Property NPC Auto Event OnTriggerEnter(ObjectReference AkActivator) If(game.getPlayer()==AkActivator && YourQuest.GetStage() == 40) YourQuest.SetStage(50) NPC.EvaluatePackage() Endif EndEvent The condition for the forcegreet package should be for the quest to be at stage 50 and make sure that it's on top of the AI stack. Link to comment Share on other sites More sharing options...
DrPandachaun Posted December 1, 2020 Author Share Posted December 1, 2020 Maybe you could place a trigger to the location where the npc is going, enable it at stage 40. It should have a script attached to it that's something like this: Quest Property YourQuest Auto Actor Property NPC Auto Event OnTriggerEnter(ObjectReference AkActivator) If(game.getPlayer()==AkActivator && YourQuest.GetStage() == 40) YourQuest.SetStage(50) NPC.EvaluatePackage() Endif EndEvent The condition for the forcegreet package should be for the quest to be at stage 50 and make sure that it's on top of the AI stack. Thank you! I managed to get it working :) Link to comment Share on other sites More sharing options...
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