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All-American texture bug fix


Anguti222

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  • 2 years later...

Ok found the problem, it's not texture related per se, it's a separate node. I deleted it and I'm merging the emblem into the main texture. Unfortunately it's loosing definition as I scale it, so unless I can fix that I may have to sub the 1st person for the 3rd person texture (otherwise the emblem is going to be blurry). I'll work on it when I come back, this evening, but in the mean time try out this nif to see if it causes any problem (it shouldn't). It won't have the decal on it.

 

You probably already know this, but just in case some installation instructions;

 

 

Unrar and drop it in this folder "C:\Program Files (x86)\Steam\SteamApps\common\Fallout New Vegas\Data\meshes\weapons\2handautomatic" without the quotes. If you have steam installed somewhere else you'll have to change the path. If you don't have the folder create it with the same structure.

 

 

 

I'm just verifying removing the node doesn't cause any problems for the nif, but don't have time to personally test it. If it doesn't then we will be good to go.

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  • 3 months later...

Ok found the problem, it's not texture related per se, it's a separate node. I deleted it and I'm merging the emblem into the main texture. Unfortunately it's loosing definition as I scale it, so unless I can fix that I may have to sub the 1st person for the 3rd person texture (otherwise the emblem is going to be blurry). I'll work on it when I come back, this evening, but in the mean time try out this nif to see if it causes any problem (it shouldn't). It won't have the decal on it.

 

You probably already know this, but just in case some installation instructions;

 

 

Unrar and drop it in this folder "C:\Program Files (x86)\Steam\SteamApps\common\Fallout New Vegas\Data\meshes\weapons\2handautomatic" without the quotes. If you have steam installed somewhere else you'll have to change the path. If you don't have the folder create it with the same structure.

 

 

 

I'm just verifying removing the node doesn't cause any problems for the nif, but don't have time to personally test it. If it doesn't then we will be good to go.

Worked for me but I had to rename it to marksmanaa.nif

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Ok found the problem, it's not texture related per se, it's a separate node. I deleted it and I'm merging the emblem into the main texture. Unfortunately it's loosing definition as I scale it, so unless I can fix that I may have to sub the 1st person for the 3rd person texture (otherwise the emblem is going to be blurry). I'll work on it when I come back, this evening, but in the mean time try out this nif to see if it causes any problem (it shouldn't). It won't have the decal on it.

 

You probably already know this, but just in case some installation instructions;

 

 

Unrar and drop it in this folder "C:\Program Files (x86)\Steam\SteamApps\common\Fallout New Vegas\Data\meshes\weapons\2handautomatic" without the quotes. If you have steam installed somewhere else you'll have to change the path. If you don't have the folder create it with the same structure.

 

 

 

I'm just verifying removing the node doesn't cause any problems for the nif, but don't have time to personally test it. If it doesn't then we will be good to go.

 

I have the same problem. Using WMX and WME with recommended load orders, I've checked with LOOT to see if there are any issues.

 

The file you provided worked for everything except the magazine :( the magazine is still ultra-grainy red white and blue. Any ideas how I can fix this?

 

Thanks in advance.

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