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Selecting Enable State Children CK freeze up


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So this was never a problem in LE, but now in SE if you enable parent link too many objects to a parent controller and then right click that parent and tell it to select enable state children, the CK just freezes up. No memory bloat, no processor drain, just hangs where it was with resource usage and does nothing. Has anyone else experienced this or found a solution? Nukeem can't seem to replicate the problem but I know other modders who have the same issue. Currently uploading a 9GB dump file to see if we can't find a solution. The only lead is that Nukeem said that with selecting a prefab book shelf setup (shelves you can place books on via container), it was throwing an infinite loop trying to process the object bounds, so I'd wager it's similar here. Any thoughts?

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