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(WIP) AZOverhaul


Zilod

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Hi!

 

AZOverhaul: standard edition (ENG)

 

beta is up! here the link :)

http://www.fallout3nexus.com/downloads/file.php?id=2967

 

_____Description_______

the goal of AZOverhaul is to revamp Vanilla Fallout3 to immerse the player in a more realistic and harsh world

this is an alpha version of the mod, i chose to release it so early to start to get some feedback about the many changes i implemented

the combat in particular is quite different from vanilla F3... most weapons and some armors got revamped and some combat mechanics/parameters changed too

 

WEAPONS

i tried a very realistic approach while working on weapons, most of them use stats as similar as possible to real ones...

RPM, dmg scale in realistic way... try to fire a 600rpm AK47 or a 3000rpm(!!!) minigun

 

FULL AUTO/BURST/SEMI AUTO FIRE swtich

for automatic weapons (M16a1, AK47, Spectre M4 SMG) there is the option to switch in semi-auto (assault rifle) or 2 shot burst (SMG)

switching in semiauto makes the weapon more accurate but of course the raw damage will go down

 

to switch the fire mode of your equipped weapon look in your inventory for an item called -Fire Selector- and activate it

the weapon will now fire in semiauto or in full auto

 

 

ARMORS

most armors: rebalanced armor stats, boosted DR on most armors, in particular on power armors. added changed bonuses on many armors too

t51b can now be repaired with BoS armor

Metal armor can now be repaired with scrap metal

 

AVS

added new AVS function to power armors: you can now select night vision, thermic IR vision, Friends or Foe recognization system

 

you will get an item in your inv called -AVS-, use it to select the visual system you prefer,

beware you need a full power armor to activate it so both armor and helm equipped

 

here some pics :)

 

it looks a tranquil place but there is something hidden and awaiting for us

 

 

lets see it a bit better with a scope

 

 

from upper left to bottom right: normal, thermal IR, night vision BoS, night vision enclave

notice how the scorp is pretty visible in the thermal IR pic while is very difficult to spot it in the other 3 :)

 

 

in this pic the brave Charon face 2 enclave soldiers

(who have a crappy aim as you can see lol :P)

 

COMBAT MECHANICS

- the player is not anymore invul in VATS, he will get full dmg... so beware

- reduced the accuracy bonus that char get in VATS

- all the weapons decay way slower than in vanilla

- weapons can now jam, expecially if they are in bad shape

- dmg inflicted depends by location, head hit now do x2 dmg while limb hit do half dmg

- crippling is now very harsh due to a "crippling system" i derived from A.C.E. (big thanks to MechanicalPirate for the permission to integrate A.C.E. in AZO and props for the good work!)

- fixed pyro perk to work with burnmaster

- is now more difficult to dismember opponents (well if you have not the perk )

 

 

 

FOOD/WATER/SLEEP SYSTEM

the character will have now to eat, drink and sleep to not suffer severe penalities, different foods have different nutritional values

beware that even radiation values change, more "consistant" is the food, higher they are... cooked food have generally a good nutrition/rad ratio while ones coming from high mutated creatures have poor one

when you consume bottle of waters you will get an empty bottle you can refill with any water you want, you can refill even most bottle you find in the game

so you can stock your own reserve of good water and carry it with you during your adventures

nuke cola also have positive effect with thirst/dehydratation too while alcogolics and superalcoholics have a negative effect on it

 

here the penalities:

days whitout food

1d : -1str

2d : -2str -1end -10carry weight

3d : -3str -2end -1agi -20carry weight

5d : -4str -3end -2agi -30 carry -10ap

10d: -6str -5end -3agi -50 carry -20ap

15d: -8str -7end -4agi -100carry -40ap

 

days whitout Water

1d : -1end -1agi

2d : -2end -2agi -1str -30ap

3d : -4end -3agi -1str -40ap

5d : -6end -4agi -2str -3perc -2int -50ap blurry vision

 

days whitout slepp

1g : -1perc

2g : -2perc -1int

3g : -4perc -3int -2agi -20ap

5g : -7perc -6int -2agi -40ap blurry vision

 

 

 

RADIATION

radiation got revamped too, all food and drinks got higher values

water is also more hazardous... better to use the bridges :P

 

 

 

CHEMICALS

stimpack is now an heal over time and its effectiveness got slighty reduced

this way will be no more possible to "instaheal" during combat

 

 

 

MISC STUFF

night is darker and a bit "softer" than in vanilla

 

 

 

 

ADVICES

the game will be more difficult than in vanilla, so you will have to plan your strategy a bit (expecially at the beginning), followers can (finally) be a good help and not just a nuisance, also for the first levels and until you find a decent armor, will be better to stay away from miniguns

 

Save before installing the mod, there should be not many reverse compatibility issues but the mod is quite big and touches tons and tons of things so save first :P

 

as said as it changes many items and creatures there chould be conflicts with similar mods

 

 

KNOW ISSUES

many named npcs are not subject to AVS

melee weapons not yet balanced

 

 

MANY THANKS TO...

 

- Beth, for a great game

- MechanicalPirate, for the great A.C.E. mod (http://www.fallout3nexus.com/downloads/file.php?id=85) and the permission to integrate it in AZO

- everyone who read all this stuff in crappy english :P

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small update

 

i'm preparing for the first armor pass with some stats rebalance and added functionality for PA... this include night vision, a visuao friend or foe combat indicator and a thermal IR vision...

 

here a "preview" of the IR vision :)

 

is not yet in the version published, probably it will be in for the beta

 

 

 

it looks a tranquil place but there is something hidden and awaiting for us

 

 

lets see it a bit better with a scope

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another small update...

 

the "Advanced Vision System" for power armors is almost complete, should be able to finish it tomorrow or in a pair of days :)

 

every PA have 4 options... normal, night vision, thermal and foes indicator

bos and enc have 2 different different night visions... green for bos and yellow/brown for enc (they have yellow eyes for some reasons .P)

 

then will finish the armor pass and move to food/water

 

here a comparsion pic of various vision options... fof is missing but it looks almost as the normal one while not in combat

 

 

 

from upper left to bottom right: normal, thermal IR, night vision BoS, night vision enclave

notice how the scorp is pretty visible in the thermal IR pic while is very difficult to spot it in the other 3 :)

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another small update

 

still tweaking the new system but also took a break from it to script a system that keep into account food, water and sleep making them necessary to survive in the wasteland...

 

as part of that i also revamped a bit the radiation system... now is quite deadly... at start a new player should assume around 150rad/day that (maybe :P) is a bit high... will see when i will test the mod from the beginning

 

here a pic of the FoF system... a power armor tool that help to individuate friends and enemies into battle

 

 

 

in this pic the brave Charon face 2 enclave soldiers

(who have a crappy aim as you can see lol :P)

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