Zilod Posted January 4, 2009 Share Posted January 4, 2009 Hi! AZOverhaul: standard edition (ENG) beta is up! here the link :)http://www.fallout3nexus.com/downloads/file.php?id=2967 _____Description_______the goal of AZOverhaul is to revamp Vanilla Fallout3 to immerse the player in a more realistic and harsh worldthis is an alpha version of the mod, i chose to release it so early to start to get some feedback about the many changes i implementedthe combat in particular is quite different from vanilla F3... most weapons and some armors got revamped and some combat mechanics/parameters changed too WEAPONSi tried a very realistic approach while working on weapons, most of them use stats as similar as possible to real ones...RPM, dmg scale in realistic way... try to fire a 600rpm AK47 or a 3000rpm(!!!) minigun FULL AUTO/BURST/SEMI AUTO FIRE swtichfor automatic weapons (M16a1, AK47, Spectre M4 SMG) there is the option to switch in semi-auto (assault rifle) or 2 shot burst (SMG)switching in semiauto makes the weapon more accurate but of course the raw damage will go down to switch the fire mode of your equipped weapon look in your inventory for an item called -Fire Selector- and activate itthe weapon will now fire in semiauto or in full auto ARMORSmost armors: rebalanced armor stats, boosted DR on most armors, in particular on power armors. added changed bonuses on many armors toot51b can now be repaired with BoS armorMetal armor can now be repaired with scrap metal AVSadded new AVS function to power armors: you can now select night vision, thermic IR vision, Friends or Foe recognization system you will get an item in your inv called -AVS-, use it to select the visual system you prefer,beware you need a full power armor to activate it so both armor and helm equipped here some pics :) it looks a tranquil place but there is something hidden and awaiting for us lets see it a bit better with a scope from upper left to bottom right: normal, thermal IR, night vision BoS, night vision enclavenotice how the scorp is pretty visible in the thermal IR pic while is very difficult to spot it in the other 3 :) in this pic the brave Charon face 2 enclave soldiers(who have a crappy aim as you can see lol :P) COMBAT MECHANICS- the player is not anymore invul in VATS, he will get full dmg... so beware - reduced the accuracy bonus that char get in VATS- all the weapons decay way slower than in vanilla- weapons can now jam, expecially if they are in bad shape- dmg inflicted depends by location, head hit now do x2 dmg while limb hit do half dmg- crippling is now very harsh due to a "crippling system" i derived from A.C.E. (big thanks to MechanicalPirate for the permission to integrate A.C.E. in AZO and props for the good work!)- fixed pyro perk to work with burnmaster- is now more difficult to dismember opponents (well if you have not the perk ) FOOD/WATER/SLEEP SYSTEMthe character will have now to eat, drink and sleep to not suffer severe penalities, different foods have different nutritional valuesbeware that even radiation values change, more "consistant" is the food, higher they are... cooked food have generally a good nutrition/rad ratio while ones coming from high mutated creatures have poor onewhen you consume bottle of waters you will get an empty bottle you can refill with any water you want, you can refill even most bottle you find in the gameso you can stock your own reserve of good water and carry it with you during your adventuresnuke cola also have positive effect with thirst/dehydratation too while alcogolics and superalcoholics have a negative effect on it here the penalities:days whitout food1d : -1str2d : -2str -1end -10carry weight3d : -3str -2end -1agi -20carry weight5d : -4str -3end -2agi -30 carry -10ap10d: -6str -5end -3agi -50 carry -20ap15d: -8str -7end -4agi -100carry -40ap days whitout Water1d : -1end -1agi2d : -2end -2agi -1str -30ap3d : -4end -3agi -1str -40ap5d : -6end -4agi -2str -3perc -2int -50ap blurry vision days whitout slepp1g : -1perc2g : -2perc -1int3g : -4perc -3int -2agi -20ap5g : -7perc -6int -2agi -40ap blurry vision RADIATIONradiation got revamped too, all food and drinks got higher values water is also more hazardous... better to use the bridges :P CHEMICALSstimpack is now an heal over time and its effectiveness got slighty reducedthis way will be no more possible to "instaheal" during combat MISC STUFFnight is darker and a bit "softer" than in vanilla ADVICESthe game will be more difficult than in vanilla, so you will have to plan your strategy a bit (expecially at the beginning), followers can (finally) be a good help and not just a nuisance, also for the first levels and until you find a decent armor, will be better to stay away from miniguns Save before installing the mod, there should be not many reverse compatibility issues but the mod is quite big and touches tons and tons of things so save first :P as said as it changes many items and creatures there chould be conflicts with similar mods KNOW ISSUESmany named npcs are not subject to AVSmelee weapons not yet balanced MANY THANKS TO... - Beth, for a great game- MechanicalPirate, for the great A.C.E. mod (http://www.fallout3nexus.com/downloads/file.php?id=85) and the permission to integrate it in AZO- everyone who read all this stuff in crappy english :P Link to comment Share on other sites More sharing options...
davidzaccaro Posted January 4, 2009 Share Posted January 4, 2009 Yeaah! Overhaul´s! Nice! I am downloading this right now I hope this is as great as it sounds! Thanks! Link to comment Share on other sites More sharing options...
Zilod Posted January 4, 2009 Author Share Posted January 4, 2009 hope you will like it :) let me know your impressions Link to comment Share on other sites More sharing options...
Zilod Posted January 5, 2009 Author Share Posted January 5, 2009 small update i'm preparing for the first armor pass with some stats rebalance and added functionality for PA... this include night vision, a visuao friend or foe combat indicator and a thermal IR vision... here a "preview" of the IR vision :) is not yet in the version published, probably it will be in for the beta it looks a tranquil place but there is something hidden and awaiting for us lets see it a bit better with a scope Link to comment Share on other sites More sharing options...
Zilod Posted January 6, 2009 Author Share Posted January 6, 2009 another small update... the "Advanced Vision System" for power armors is almost complete, should be able to finish it tomorrow or in a pair of days :) every PA have 4 options... normal, night vision, thermal and foes indicatorbos and enc have 2 different different night visions... green for bos and yellow/brown for enc (they have yellow eyes for some reasons .P) then will finish the armor pass and move to food/water here a comparsion pic of various vision options... fof is missing but it looks almost as the normal one while not in combat from upper left to bottom right: normal, thermal IR, night vision BoS, night vision enclavenotice how the scorp is pretty visible in the thermal IR pic while is very difficult to spot it in the other 3 :) Link to comment Share on other sites More sharing options...
Zilod Posted January 9, 2009 Author Share Posted January 9, 2009 another small update still tweaking the new system but also took a break from it to script a system that keep into account food, water and sleep making them necessary to survive in the wasteland... as part of that i also revamped a bit the radiation system... now is quite deadly... at start a new player should assume around 150rad/day that (maybe :P) is a bit high... will see when i will test the mod from the beginning here a pic of the FoF system... a power armor tool that help to individuate friends and enemies into battle in this pic the brave Charon face 2 enclave soldiers(who have a crappy aim as you can see lol :P) Link to comment Share on other sites More sharing options...
Zilod Posted January 11, 2009 Author Share Posted January 11, 2009 Beta is coming! Link to comment Share on other sites More sharing options...
Zilod Posted January 13, 2009 Author Share Posted January 13, 2009 beta is up! Link to comment Share on other sites More sharing options...
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