nenina Posted March 8, 2013 Share Posted March 8, 2013 (edited) I'm a moderate noob scripter. Capable of spreading scripts and making them do stuff like warp to a position the player was 2 minutes ago, go stealth, and package hunt the player. That's my limit. Pretty much variations on the same token script of timers, random percent, and commands based on getdistance, getanimation, etc. How would you feel about a bandit snatching something from the inventory of whoever they are attacking if they are close? Totally doable. But if I want to script non-humanoid creature actors then what could I do to, say, a wolf? My first instinct is to make them stagger who they are attacking by forcing them to cast a scripted stagger spell if they are close and doing the lunge animation. Then what? Ogre's also stagger the player? Pretty much have no creative ideas except that I want actors to give the player or whoever they are fighting a really hard time through their actions. And I'm not sure if I can mod this AND have FCOM 1.0 installed at the same time, because the results might be different for me from the mod user. Right now my installed mods are: hgec and clothing / armor replacementsrobert's males but no clothing / armor replacementsbetter looking redguardsfundamentbundlementngcdbeautiful people 2ch plus plus These won't interfere with scripts I write. But FCOM 1.0 and required and recommended mods might get in the way somehow. Btw, I have heard of a mod that already includes scripted enemies called Oblivion Intensity. Can anyone share with me what these enemies do? Because it's not in the description. tldr - need ideas for me to make enemies make hell and troll the player instead of the other way around, but ideas that the mod user would like. Edited March 8, 2013 by nenina Link to comment Share on other sites More sharing options...
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