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Nif exporting setup Pictorial


SpeedyB64

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  • 3 weeks later...

Ok i figured out how to make it the model itself.

 

but now i cant seem to get the collision to work at all.

 

I've read every tutorial...and thats not an exaggeration.

 

Do you know how i can get my model to have working collisions.

 

I did everything in this video!

 

Then i did these things...

 

1. Opened my exported mesh in Nifskope

 

2. Opened another mesh in Nifskope (I chose C:\Program Files\Bethesda Softworks\Fallout 3\Data\Meshes\landscape\trees\treedead01

 

3.I copied the Nitristripsdata from my created mesh.

 

4.I pasted it over the treedead01's nitristrips data.

 

5.I put it in the G.E.C.K.

 

6. I load up fallout.

 

7. I go up to my mesh and i walk straight through it. :wallbash:

 

Please help.

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You need to copy branch the BhkRigidBody to the other nif and select the BhkCollisionObject and in block details and change the Body to the one you copied in and delete the old one. If you used the oblivion exporter you will have to look at how the fallout one is structured and how all the settings (like friction, max linear velocity, etc.) are set up. Fallout likes to use packed strips shapes for static objects these so try to export your collision like that.

 

BTW are you exporting in Oblivion or Fallout format?

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You need to copy branch the BhkRigidBody to the other nif and select the BhkCollisionObject and in block details and change the Body to the one you copied in and delete the old one. If you used the oblivion exporter you will have to look at how the fallout one is structured and how all the settings (like friction, max linear velocity, etc.) are set up. Fallout likes to use packed strips shapes for static objects these so try to export your collision like that.

 

BTW are you exporting in Oblivion or Fallout format?

Im exporting in Fallout format.

 

Ill go try doing what you said above.

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I tried doing what you said. But im not sure what you was telling me to do.

 

Please can you tell me in great detail. I think you have the last piece to my puzzle. :biggrin:

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