desade Posted April 22, 2009 Share Posted April 22, 2009 Yep open GECK load up the Fallout.esm, get your model in game (if its a static expand the static block and right-click and select new) Then Place it somewhere (I suggest you load up a tenpenny cell) then save the plugin and activate it in FOMM (or the launcher if you don't have FOMM yet)ah i get to see my model in-game! :D truly a victory!i'll upload a screenshot :)thanks speedy and neunen! :thanks: Link to comment Share on other sites More sharing options...
desade Posted April 22, 2009 Share Posted April 22, 2009 erm.... anyone know how i can get it to move in-game?i've rigged it up with the Dog walking animation (bethesda's), and i've exported it to .nif, and when i open it in the havok sim it walks! and it also walks when i open it in nifskope.i don't know how to use it in a plugin though.... Link to comment Share on other sites More sharing options...
desade Posted April 22, 2009 Share Posted April 22, 2009 figured it out :) thanks anyways :) Link to comment Share on other sites More sharing options...
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