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Nif exporting setup Pictorial


SpeedyB64

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Yep open GECK load up the Fallout.esm, get your model in game (if its a static expand the static block and right-click and select new) Then Place it somewhere (I suggest you load up a tenpenny cell) then save the plugin and activate it in FOMM (or the launcher if you don't have FOMM yet)

ah i get to see my model in-game! :D truly a victory!

i'll upload a screenshot :)

thanks speedy and neunen! :thanks:

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erm.... anyone know how i can get it to move in-game?

i've rigged it up with the Dog walking animation (bethesda's), and i've exported it to .nif, and when i open it in the havok sim it walks! and it also walks when i open it in nifskope.

i don't know how to use it in a plugin though....

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