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CK and possibly scripting help


Launius

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Is it possible to create a new actor value, like for a custom plant? My goal is that when the plant has a settler assigned to it, it will add a custom produce to the workbench, just like any vanilla plant would. I'd like to go off the template of the water purifier, honestly, but I noticed the water value was hardcoded--is there any way around this?

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