Knightm16 Posted March 8, 2013 Share Posted March 8, 2013 I am trying to load fook and P:NV with Nevada being the one whose features are being used. For example, I want P:NV's nightvision to be used instead of fooks. This way I can use P:NV to control game settings, but have the fook items, and item retextures alongside P:NV functionality. Thanks for your help with such a noob problem! -Aaron Link to comment Share on other sites More sharing options...
Dweedle Posted March 8, 2013 Share Posted March 8, 2013 Give us some information to work with man. What is your load order? Using both of these mods together is bad news anyway, I dont reccomend it. Pick one or the other. Link to comment Share on other sites More sharing options...
blove Posted March 8, 2013 Share Posted March 8, 2013 Nah, they actually get along pretty well though you will get some item duplication if you use PN's equipment module as well as FOOK. As to nightvision, just disable the FOOK nightvision. Link to comment Share on other sites More sharing options...
Knightm16 Posted March 9, 2013 Author Share Posted March 9, 2013 I currently am doing a fresh instal to fix issues with my crappy first try at modding. In the past PNV's Radiation/damage (and like features) didnt apply, and I thought it was because of fook. No current load order, so what would be best? Link to comment Share on other sites More sharing options...
Dweedle Posted March 9, 2013 Share Posted March 9, 2013 Nah, they actually get along pretty well though you will get some item duplication if you use PN's equipment module as well as FOOK. As to nightvision, just disable the FOOK nightvision. Its more complex than this. Alot of the new items FOOK adds simply are not compatible with Project Nevada, like the new ranger helms FOOK adds do not have overlays etc. Other thing is that if you use both you run the risks of conflicts when using other mods such as Mission Mojave, EVE etc. OP, pick one or the other, it will save you headaches. Link to comment Share on other sites More sharing options...
blove Posted March 9, 2013 Share Posted March 9, 2013 No, it is not more complex. FOOK items not having overlays is not an incompatibility and possible Mission Mojave conflicts are not FOOK and PN conflicts. FOOK and PN do not cover much of the same ground like FOOK2 and FWE did for Fallout 3. They *barely* overlap. As to the overlaps, see my original post. Link to comment Share on other sites More sharing options...
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