ExoKallum Posted December 3, 2020 Share Posted December 3, 2020 I've decided to play through a fully modded game from a vanilla save. I know this isn't great, but I have my reasons! Soooo, my fancy question is what functions / commands might (should) I run to attempt to rebuild whatever may need rebuilding? Right now I'm scumming through all the commands I can find and hitting what seems like it might do something helpful, I mean I have nothing to lose really. The save, which loads and seems fine, is on the highway close to Goodsprings on the way to Primm and it's completely vanilla: no DLC's or NVSE attached. I've only completed the tutorial missions. I didn't even start the NCR mission (something about Eddie) because of certain actions. Anyway, I don't really know enough to know what I'm asking, I'm sorry about that. However, if anyone knows of any quest/worldstate/chargen specific commands that might help I would really appreciate it! Or, if the expert opinion is if the save loads it should be ok then that would be great to hear too! As for now I'm just going to put my character in the chargen state for a bit in the hope that it does something mysterious in the background. Mod list! #Mod_Priority,#Mod_Name"0000","DLC: DeadMoney""0001","DLC: HonestHearts""0002","DLC: OldWorldBlues""0003","DLC: LonesomeRoad""0004","DLC: GunRunnersArsenal""0005","DLC: ClassicPack""0006","DLC: MercenaryPack""0007","DLC: TribalPack""0008","DLC: CaravanPack""0011","Yukichigai Unofficial Patch - YUP""0012","Navmesh Fixes and Improvements""0013","Unofficial Patch NVSE""0014","Weapon Mesh Improvement Mod""0015","WMIM Spooky WristFix""0016","WMIM Addendum""0017","Legion Armor Fix""0018","Legion Fix ESP Replacer""0019","lStewieAl's Tweaks""0020","lStewieAl's Tweaks Custom INI""0022","UIO - User Interface Organizer""0023","The Mod Configuration Menu""0024","MCM BugFix 2""0025","JIP Improved Recipe Menu""0026","Simple DLC Delay""0027","Vanilla UI Plus""0028","FOV Slider""0029","No Snow in Globes - Snowglobe Performance""0030","Sierra Madre Exterior Fixed""0033","Semitransparent Door Glass""0034","SemiXparent Glass ESP Replacer""0035","Character Expansions Revised""0036","Anniversary Anim Pack""0037","1st Person Animation Replacers""0038","B42 Weapon Inertia""0039","B42 Weapon Inertia INI Configuration""0041","A Little More Lamplight""0042","Lucky 38 E3 Lights Restored""0043","Burning Campfire REDONE""0044","Burning Campfire REDONE 2 Electric Boogaloo""0045","Enhanced Grass""0046","Realistic Wasteland Lighting Redesigned""0048","Bathroom Doors Fix""0049","Strip Wall Billboards""0050","Bighorner Model Variants""0051","Alsatian NCR Guard Dogs""0052","The Robobrains Have Eyes""0053","Vanilla Underwear Replacer""0054","Cataract Eyes""0055","Transparent Nuka Bottles""0056","McCarran Escalator Glass""0057","McCarran Terminal Glass""0058","NV Animated Terminal Screen Saver""0059","NV Animated Microfilm Machines""0060","Old World Blues - Path Lighting""0061","Better Pause Menu Screen""0063","FNVLODGen""0064","LOD additions and improvements""0065","Less Horrendous Vikki and Vance Casino LOD Mesh""0066","Much Needed LOD""0067","ETL""0068","FNVLODGen Output""0071","JSawyer Ultimate Edition""0072","JSUE Addendum""0073","Economy Overhaul""0074","Economy Overhaul Addendum""0075","Mojave Arsenal""0076","Mojave Wildlife""0077","Mojave Raiders""0078","Mojave Raiders Addendum""0079","JSawyer Ultimate Edition Patches""0080","Follower Tweaks""0082","Fallout 4 Survival Mode-Style Damage""0083","NPCs Sprint In Combat""0084","Real Recoil""0085","AnonPlum's Real Recoil Fixes and Additional Patches""0086","Collision Meshes""0087","Yukichigai Gameplay Tweaks""0088","Qolore Gameplay Tweaks""0089","JIP Companions Command and Control""0090","ccc_icons_v""0091","VNV Follower Tweaks""0092","B42 Quickthrow - an alternative grenade hotkey mod""0093","Quickthrow Stylized HUD Icons""0094","JAM - Just Assorted Mods""0095","Just Mods Assorted Custom INI""0096","GRA Unique Weapons Relocated""0098","Better NCR Supply Cache""0099","Honest Hearts Workbench Crate Luck""0100","Dead Money Toxic Cloud Fix""0101","Starting Gear Overhaul""0102","Vicious Wastes Standalone Mechanics""0103","Stat Choices""0104","NPCs use Aid items""0106","Gameplay - Conflict Resolution FOMOD""0109","Uncut Wasteland""0110","The Moon Comes Over The Tower - Restored""0111","Functional Post Game Ending""0112","The Living Desert - Travelers Patrols Consequences Increased Population and more""0113","LSO - A Lightweight Strip Overhaul""0114","The Mogul Mausoleum - A Lucky 38 Overhaul""0115","The Mogul Mausoleum ESP Replacer""0117","Th3Overseer's Core ESM""0118","The North Road Remastered""0119","th3overseer Quest Mod Bugfixes""0120","Todd JIP CCC Avatar""0121","The REPCONN Blues""0122","fallout""0123","Afterschool Special""0124","Afterschool Special Tweaks""0125","Autumn Leaves""0126","YUP - Autumn Leaves Patch""0127","A Quiet Start - Quest Mod Delayers""0128","Quest Mod Face Textures""0130","PKM""0131","M37 Ithaca""0132","Camon Pack Complete""0133","Plasma Boomstick""0134","Homemade Chechen rebel SMG - Borz""0135","Lore Friendly Weapons Pack""0136","Lore Friendly Weapons Pack Iron Sights Recoil Animations""0137","Spice of Life - Variety Armor and Clothing Robert Breeze Type3""0138","Spice of Life - Vanilla Body Patch""0139","Tammer's NIF-Bashed Armor and Clothing Pack""0140","NCR Trooper Overhaul_beta""0141","NCR Trooper Overhaul_beta Update""0142","NCR Trooper Overhaul - Distributed""0143","NCR Trooper Overhaul_beta Patch""0144","Lore Friendly Armor Pack""0146","FNV Opposite Traits""0147","Improved Traits""0148","Improved Traits Improved""0149","Baddarkl Perk Overhaul""0151","All Weapon Sounds Overhaul""0152","All Weapon Sounds Overhaul ESP Replacer""0153","All Explosion Sounds Overhaul""0154","Passive Combat Music Tweaked""0155","Mojave Music Radio - Extended""0157","Cut Sewers Restored""0158","Beyond The Beef Tweaks""0159","I Fought the Law - NCR Start""0160","Burden to Bear - Original""0161","Immersive Pickup Sounds FNV Edition""0163","Consistent Pip-Boy Icons""0164","Clean Vanilla Hud""0165","The HUD Editor""0166","Content - Conflict Resolution FOMOD" Link to comment Share on other sites More sharing options...
ashtonlp101 Posted December 3, 2020 Share Posted December 3, 2020 (edited) I would highly recommend you just start a new game. I'm not entirely sure what you're asking but I'm assuming you want to use console commands to essentially "restart" your game without actually starting anew game. This not possible because of the sheer amount of variables that run when you start a new game, so to set all those variables back to normal would completely break the game. There aren't really any NVSE specific commands that do that either. If you want to do something simple like changing your characters name or appearance then type "ShowRaceMenu" to change your character's appearance or type "ShowNameMenu." That's pretty much all the advice I can give you but like I said, I think it'd be wise to just start a new game all-together. Especially since you're using Living Desert which runs off of previously established game scripts. I also advice that you don't just type in commands if you don't know what they mean/do. There aren't any magic NVSE commands that reset your game, NVSE is just an expanded functionality resource for mod authors to use. It really serves no purpose on a user-level. Edited December 3, 2020 by ashtonlp101 Link to comment Share on other sites More sharing options...
ExoKallum Posted December 3, 2020 Author Share Posted December 3, 2020 Meh.. I looked at the save details by generating a text dump through "save [savename] 1"... everything actually appears to be there, flags for quest lines and perks added in installed mods and etc. Everything seems to be working - nps's populating normally at least in goodsprings, and lists appear to be fine as far as ammo and craftables. I think I'll just wander through, if I hit something terrible then it will be interesting to see what broke and when lol. Btw, it's not simple chargen stuff - it's that my character looks pretty cool. I don't know how I managed to do that but I for sure am having zero luck doing it again. Being obsessive about things, i'd rather take the risk. Howl put it best in Miyazaki's classic, but I won't repeat his moaning complaints here lol EDIT: Actually, if I make it all the way through I'll post about it. Seems like being able to play an old vanilla save through a heavily modded install would be news. Link to comment Share on other sites More sharing options...
ashtonlp101 Posted December 3, 2020 Share Posted December 3, 2020 Love Miyazaki films! Link to comment Share on other sites More sharing options...
ExoKallum Posted December 4, 2020 Author Share Posted December 4, 2020 Ya :D. Sorry to bump a reply that just says Ya but I have to agree :) Link to comment Share on other sites More sharing options...
ExoKallum Posted December 9, 2020 Author Share Posted December 9, 2020 I've decided to play through a fully modded game from a vanilla save. I know this isn't great, but I have my reasons! Soooo, my fancy question is what functions / commands might (should) I run to attempt to rebuild whatever may need rebuilding? I'm quoting myself, this is awesome, but if one person asked it at one point someone else is bound to wonder, so I shall answer the me of the past: Nothing needs to be done. A vanilla save is basically invisible to mostly everything without an NVSE co-save - which, btw, is something that the beginner needs to be very aware of.1 As long as your vanilla save is as vanilla as mine - meaning you have basically no quests running except the main quest - you will most likely be ok. If you have a whole lot going on you may need to do some quest repair with the console (set your problem quest active, console: sgt, then console: resetquest questname), but you should potentially still be ok. Some initial weirdness might be present depending on who showed up where for you, but it's worth a shot if you have a vanilla save you really want to play though a modded game. 1Be careful with NVSE stuff, and test test test immediately, because if you don't like a particular NVSE reliant mod you cannot roll the mod out of you game and continue on the same save without potential issues hanging over your head because the NVSE cosave will have data from that mod baked in, and it cannot be removed unless you really, really, developer level of knowledge know what your doing. You might be fine, but then you might not. Link to comment Share on other sites More sharing options...
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