steve40 Posted December 7, 2020 Share Posted December 7, 2020 I had an idea, check the light's Form in the CK to see if there are any actor values present that might be modifying the snap behavior. Link to comment Share on other sites More sharing options...
psych0hamster Posted December 8, 2020 Author Share Posted December 8, 2020 (edited) I had an idea, check the light's Form in the CK to see if there are any actor values present that might be modifying the snap behavior.Not too familiar with CK, is this the proper page to check that in? https://ibb.co/PT4HyNR Edit:: By the way I use several of your mods. They're great. Especially the immersion ones. Edited December 8, 2020 by psych0hamster Link to comment Share on other sites More sharing options...
steve40 Posted December 9, 2020 Share Posted December 9, 2020 No, look at the actual form for workshopLightFixture03. It might be under WorldObjects:Static or WorldObjects:Activator in the object window in the CK. In FO4Edit, the actor values will be if a field called "PRPS - Properties (sorted)" on the light fixture's Form. Link to comment Share on other sites More sharing options...
psych0hamster Posted December 9, 2020 Author Share Posted December 9, 2020 Ah yes. Fo4 was easier to see it in. It had one actor value of "clamp direction". Did try it wo that entry and it wouldn't snap at all now. Link to comment Share on other sites More sharing options...
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