khabalseed Posted March 9, 2013 Share Posted March 9, 2013 (edited) Hi all: I'm new to modding and thus, my skills and knowledge are very, very low. I'm looking for some advice, since I'm trying to make my first mod to be available only if the player meet a requirement: being the archmage. Pay attention to this, since I haven't said "finishing the College questline", the key here is being or not the archmage. When the player becomes archmage, the Arch-robe "appears" on a table in the Arch-quarters; playing a little with the ck I've seen that the robe isn't in that cell, but something called "playermgarchmagerobes" or something like that, and that made me realize that there where a condition attached to the robes, and that this wasn't the robe itself. I'd like to tie that condition to my mod too, so that it only appears when if the player becomes Archmage. I want this because I want this mod to be compatible with another one that allows the player pass over that option. Thanks in advance. Archmage Hood Standalone and more Edited March 9, 2013 by khabalseed Link to comment Share on other sites More sharing options...
AwesomeUsername Posted March 9, 2013 Share Posted March 9, 2013 If you're new this is your best shot ,place is a goldmine http://www.creationkit.com/Condition Link to comment Share on other sites More sharing options...
khabalseed Posted March 9, 2013 Author Share Posted March 9, 2013 On 3/9/2013 at 6:18 PM, AwesomeUsername said: If you're new this is your best shot ,place is a goldmine http://www.creationkit.com/Condition Thanks; I've going crazy looking for ck tutorials, nifscope, gimp, blender, etc... Someone's pointing in the right direction is always welcome. Gonna check the link, thanks again. Link to comment Share on other sites More sharing options...
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