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Strange clipping issue with a custom armor in first person view


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Having a strange clipping issue with this armor in first person :

 

 

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There is some kind of white part that is visible at the bottom of the screen when I start to walk forward. When I first ready the pistol, it is not visible. It only appears when I start to walk forward.

 

When i look at my character in 3rd person, there is nothing that would be visible in that area (i assume the camera is located infront of the face).

 

It is not visible if i ready a two handed weapon, whatever it is only appears in first person.

 

I tried looking at the nif in nifskope but everything looks like greek to me...could someone help see if there is anything wrong with it?

 

It seems to be specific to this armor, but I can't figure out what is causing it. I dont remember having this problem when I used the same armor several years ago.

 

Anyone might be able to help figure out what is causing it? I've uploaded the .nif here : https://cdn.discordapp.com/attachments/263625068981125130/785348605355360257/shincbunnyw.nif

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Someone suggested that I rename "bunny" (the armor part) to "upperbody" and "body" (the arms part) to "arms". I think that has solved the problem, i dont see the clipping in first person anymore.

 

Going to try renaming it for the other nifs too and see if that fixes it.

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