luthienanarion Posted March 13, 2013 Share Posted March 13, 2013 Yes, you can use PN and FOOK together. PN is not a complete overhaul like FWE was for FO3. Some of the extra features will overlap, so you'll have to disable one or the other in their configuration menus. If you load PN's Equipment module, there will also be some duplicate weapons that are added by both mods. Link to comment Share on other sites More sharing options...
waterbottles Posted March 18, 2013 Author Share Posted March 18, 2013 I found some problems with the repconn area, anything serious/how do i fix it [00:00] Checking for Errors in GRUP Top "CELL"[00:15] XOWN - Owner -> Found a CREA reference, expected: ACHR,FACT,NPC_[00:15] Above errors were found in :Ownership[00:15] Above errors were found in :[REFR:000CE40C] (places RadAway "RadAway" [ALCH:00015167] in GRUP Cell Temporary Children of RocketLabTop "REPCONN Research Labs" [CELL:00081CFA])[00:15] XOWN - Owner -> Found a CREA reference, expected: ACHR,FACT,NPC_[00:15] Above errors were found in :Ownership[00:15] Above errors were found in :[REFR:000CE40B] (places RadAway "RadAway" [ALCH:00015167] in GRUP Cell Temporary Children of RocketLabTop "REPCONN Research Labs" [CELL:00081CFA])[00:15] XOWN - Owner -> Found a CREA reference, expected: ACHR,FACT,NPC_[00:15] Above errors were found in :Ownership[00:15] Above errors were found in :[REFR:000CE40A] (places RadAway "RadAway" [ALCH:00015167] in GRUP Cell Temporary Children of RocketLabTop "REPCONN Research Labs" [CELL:00081CFA])[00:15] XOWN - Owner -> Found a CREA reference, expected: ACHR,FACT,NPC_[00:15] Above errors were found in :Ownership[00:15] Above errors were found in :[REFR:000CE409] (places RadX "Rad-X" [ALCH:00015168] in GRUP Cell Temporary Children of RocketLabTop "REPCONN Research Labs" [CELL:00081CFA])[00:15] XOWN - Owner -> Found a CREA reference, expected: ACHR,FACT,NPC_[00:15] Above errors were found in :Ownership[00:15] Above errors were found in :[REFR:000CE408] (places RadX "Rad-X" [ALCH:00015168] in GRUP Cell Temporary Children of RocketLabTop "REPCONN Research Labs" [CELL:00081CFA])[00:15] XOWN - Owner -> Found a CREA reference, expected: ACHR,FACT,NPC_[00:15] Above errors were found in :Ownership[00:15] Above errors were found in :[REFR:000CE407] (places RadX "Rad-X" [ALCH:00015168] in GRUP Cell Temporary Children of RocketLabTop "REPCONN Research Labs" [CELL:00081CFA])[00:15] XOWN - Owner -> Found a CREA reference, expected: ACHR,FACT,NPC_[00:15] Above errors were found in :Ownership[00:15] Above errors were found in :[REFR:000CE406] (places RadX "Rad-X" [ALCH:00015168] in GRUP Cell Temporary Children of RocketLabTop "REPCONN Research Labs" [CELL:00081CFA])[00:15] XOWN - Owner -> Found a CREA reference, expected: ACHR,FACT,NPC_[00:15] Above errors were found in :Ownership[00:15] Above errors were found in :[REFR:000CE405] (places RadX "Rad-X" [ALCH:00015168] in GRUP Cell Temporary Children of RocketLabTop "REPCONN Research Labs" [CELL:00081CFA])[00:15] XOWN - Owner -> Found a CREA reference, expected: ACHR,FACT,NPC_[00:15] Above errors were found in :Ownership[00:15] Above errors were found in :[REFR:000CE404] (places RadX "Rad-X" [ALCH:00015168] in GRUP Cell Temporary Children of RocketLabTop "REPCONN Research Labs" [CELL:00081CFA])[00:15] XOWN - Owner -> Found a CREA reference, expected: ACHR,FACT,NPC_[00:15] Above errors were found in :Ownership[00:15] Above errors were found in :[REFR:000CE403] (places RadX "Rad-X" [ALCH:00015168] in GRUP Cell Temporary Children of RocketLabTop "REPCONN Research Labs" [CELL:00081CFA])[00:16] Above errors were found in :GRUP Cell Temporary Children of RocketLabTop "REPCONN Research Labs" [CELL:00081CFA][00:16] Above errors were found in :GRUP Cell Children of RocketLabTop "REPCONN Research Labs" [CELL:00081CFA][00:16] Above errors were found in :GRUP Interior Cell Sub-Block 0[00:16] Above errors were found in :GRUP Interior Cell Block 6[00:46] Above errors were found in :GRUP Top "CELL"[00:46] All Done! Link to comment Share on other sites More sharing options...
SMB92 Posted March 18, 2013 Share Posted March 18, 2013 By the look of that, the records indicated have invalid/wrong reference made to creatures instead of what it's supposed to have. I assume this was FalloutNV.esm, this is no surprise LOL. It won't kill your game, I'm going to have a look at that anyway and see what the exact out of place record is, maybe I can make a mergeable patch just quickly. EDIT: Okay so it's not FalloutNV.esm, that has thousands of erors, as expected XD. Which mod are you checking here? Link to comment Share on other sites More sharing options...
Xaranth Posted March 18, 2013 Share Posted March 18, 2013 By the look of that, the records indicated have invalid/wrong reference made to creatures instead of what it's supposed to have. I assume this was FalloutNV.esm, this is no surprise LOL. It won't kill your game, I'm going to have a look at that anyway and see what the exact out of place record is, maybe I can make a mergeable patch just quickly. EDIT: Okay so it's not FalloutNV.esm, that has thousands of erors, as expected XD. Which mod are you checking here?That's actually an FNVEdit foulup, not a game foulup. I know, I know, hard to believe. There's nothing wrong with a creature ref being an owner of stuff. :P That's an oversight by the FNVEdit guys. Link to comment Share on other sites More sharing options...
SMB92 Posted March 18, 2013 Share Posted March 18, 2013 LOL there you go XD. I probably should of realised that myself. Link to comment Share on other sites More sharing options...
waterbottles Posted March 20, 2013 Author Share Posted March 20, 2013 (edited) I've uninstalled all my mods completely, gonna rework this the proper way... first I'm gonna go to the areas I know are bugged. also, should I use the Nexus mod manager as opposed to Fallout Mod Manager? Which do you feel is better? got to love the convenience of the NMM but i'm not sure if it's as well built as the latter, since it's been around since FO3. What say you?Edit: want to install FOOK and project Nevada, and some monster shits, what order/ how should i go about it? Edited March 20, 2013 by waterbottles Link to comment Share on other sites More sharing options...
mewfii Posted March 20, 2013 Share Posted March 20, 2013 And on top of that if you wanted to find out what the specific problem with Repconn is then you could run a filter in FNVedit and quickly identify any conflict with that area, if you wanted to. @luthienanarion: Did you actually count the plugins? I din't see him write down the total XDXDXD If you use FOMM or NMM, they tell you how much is loaded, both in a syntax (<numbers and letters) and normal line... Link to comment Share on other sites More sharing options...
SMB92 Posted March 20, 2013 Share Posted March 20, 2013 I'ma put my 2 bob in here - USE FOMM. It's a much more comprehensive tool. Link to comment Share on other sites More sharing options...
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