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Face Ripper, Looksmenu & Existing mods


LD50the2nd

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I just released my first mod, called Leaders & Legends of the new Commonwealth, and I could use a little guidance from the community, specifically as it pertains to Face Ripper and NPCs that exist within my mod.

 

I can not, for the life of me, figure out how to import a looksmenu preset (Or, for that matter, even a Player appearance) onto an NPC that exists within my created mod. I can create an override .esp file, but I do not want multiple .esp files for my mod. Is there a step I am missing or something else I can do to import the appearance of a character from a save file into my mod? Thanks in advance for any advice!

 

- LD50

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Use FO4Edit, load both your mod and the override esp. Select the NPC form in your mod, hold CTRL and select the NPC form in the override esp. Right click and choose "Compare Selected" from the dropdown menu. Look for what's different, drag the fields from the override to your mod. Things to look out for:

  • Head Parts
  • Hair Color
  • Weight
  • Texture Lighting
  • Morph Keys
  • Morph Values
  • Face Tinting Layers
  • Face Morphs

If your custom preset is using non vanilla hairstyle,eye color or something else, you might need to add the appropriate mods as masters to your mod.

In ACBS-Configuration -> Flags there is an option called: "Is CharGen Face Preset". I think with this flag is enabled the editing of the face in the game, by using LooksMenu or other means.

When you copy from one form to another, there is no need to drag every row. Like for example the Head Parts, you select and drag the empty row just above all head parts, this will copy all of them.

 

Edit: The part where you have to select the forms is only needed if their ID is different. Otherwise when you select one, both will be displayed side by side. It may help to use option "Hide no conflict and empty rows", to see differences better.

Since I have not used Face Ripper that much, I hung on the part about the override esp. It will be faster to save the preset directly in the plugin.

Edited by robotized
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If I'm figuring out what you are doing correctly, you're simply confused, what you obtain is not an override for your plugin, it is actually a copy of your plugin with the face added (ripped). It is meant (saving it to a different file) to avoid saving changes directly to your plugin (just in case the process fails).

If you want rip more faces you need to set the resulting esp as target (which, if I recall correctly, face ripper does automatically).

Edited by DieFeM
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