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Modding Help: Gameplay Effects?


JimFusion

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Well I don't know how active this forum is, but it is the only one I could find for spyro modding. So I was on the Spyro modding wiki trying to figure out how to give spyro ice breath or damage him with gameplay effects, but the screenshot used to demonstrate how is just a duplicate of how to spawn entities. I tried looking at the general documentation for gameplay effects, but that is just everywhere. I know other people have figured it out by the half life:lost coast map health packs, so I am wondering if anybody could tell me?

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  • 3 months later...

Well I finally figured out how to do some of the effects and it wasn't even hard at all. Apparently Spyro Reignited Trilogy uses Blueprint Interfaces for effects like ice fire and a lot of other things. What I did was put "IForceCharacterAbilities" into "Interfaces" under "CharacterCommon", I found out that it has to be exactly there, but doesn't need to be in the pak file itself. Then I made a Blueprint with a trigger volume that triggered "IForce Ability: ice fire" onto being overlap and to my surprise it worked. I haven't seen if damage is the same way but it's progress.

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