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"The Vault Base" mod from Bethesda.net


TRADERSMYTHERS

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I'm a fan of the Institute version of Sanctuary Estates and have used it both on PC and Xbox One. For the Xbox One there is a mod on Bethesda.net called "The Vault Base" by Grime_Blade. That mod goes perfectly with the Institute Sanctuary by MadRoX. I've tried to contact Grime_Blade more than once about the possibility of porting the Vault Base mod to PC and there was no reply. I'm hoping someone would be able to make a similar mod that would have had the Institute and perhaps later Father leave a stay behind team of synths and some Institute furniture and supplies inside the vault. When starting a game and emerging from cryosleep I always hear gunfire with the mod. When I get near the kitchen I find two gunners accessed the vault and were engaging four or five synths in the kitchen and bunk room. The mod author put a combat shotgun and ammo in the security office to help better deal with these threats. I'm hoping someone can make their own version of the Vault Base mod. There was enough scavenged gear off the remains to give at least one set of synth armor in the game, several weapons, ammo, Institute food, water and perhaps some clothes in lockers. Every other time I tried the mod one locker would have a Courser's coat, but not every time... It didn't unbalance my hard survival games and I always had fun with it. I'd love to have a similar mod on PC and am hoping someone with the time & talent would make something similar to The Vault Base.

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It always made sense to me if the Institute went to the trouble to break into a vault, they would leave a stay behind team to protect the reasons why they did so. Kellog noted a backup in terms of the main character. I don't get to play often, much less participate in the community, so I'm unaware of all the incidents involving Bethesda or why people left. At some point in the past I recall a conversation online about a stay behind team at the vault or evidence the Institute was there. It makes sense. It would be a shame if this idea were never explored again. As ImmortalAbsol noted, "I'm sure so many come to that thought independently."

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  • 1 year later...

Does anyone know through experience if it was normal for the 4 synths that were in the room near the kitchen to not attack you once they see you or even respond to you once they see you?

 

 

Also was it normal for the room that had the freeze gun to be unaltered in any way by this mod?

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