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Community crash while moving on world map


Skygame77

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hello i have repeated crashes while on the world map, thanks. i have a few mods and ill post the list if you need more details, thanks

 

Exception information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: TaleWorlds.CampaignSystem
CallStack:

  1. at TaleWorlds.CampaignSystem.Hero.OnIssueDeactivatedForHero_Patch1(Hero this)
  2. at TaleWorlds.CampaignSystem.IssueBase.IssueFinalized()
  3. at SandBox.Quests.QuestBehaviors.RivalGangMovingInIssueBehavior.CommonAreaStateChanged(CommonArea commonArea, AreaState oldState, AreaState newState)
  4. at TaleWorlds.CampaignSystem.MbEvent`3.InvokeList(EventHandlerRec`3 list, T1 t1, T2 t2, T3 t3)
  5. at TaleWorlds.CampaignSystem.CampaignEvents.OnCommonAreaStateChanged(CommonArea commonArea, AreaState oldState, AreaState newState)
  6. at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnCommonAreaStateChanged(CommonArea commonArea, AreaState oldState, AreaState newState)
  7. at TaleWorlds.CampaignSystem.CommonArea.set_State(AreaState value)
  8. at TaleWorlds.CampaignSystem.CommonArea.OnStreetFightWon(Hero attackerHero)
  9. at TaleWorlds.CampaignSystem.Actions.AlleyFightAction.ApplyInternal(Settlement settlement, Hero attackerHero, MobileParty attackerParty, MobileParty defenderParty, Int32 numberOfMenAttackerLoss, Int32 numberOfMenDefenderLoss)
  10. at SandBox.Source.Towns.CommonAreaCampaignBehavior.TickAlleyFights(Settlement settlement)
  11. at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
  12. at TaleWorlds.CampaignSystem.CampaignEvents.HourlyTickSettlement(Settlement settlement)
  13. at TaleWorlds.CampaignSystem.CampaignEventDispatcher.HourlyTickSettlement(Settlement settlement)
  14. at TaleWorlds.CampaignSystem.PeriodicTicker`1.PeriodicTickSome(Single timeUnitsElaped)
  15. at TaleWorlds.CampaignSystem.Campaign.PeridoicHourlyTick(Single deltaHours)
  16. at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
  17. at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
  18. at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
  19. at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
  20. at TaleWorlds.Core.Game.OnTick(Single dt)
  21. at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
  22. at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch3(Module this, Single dt)
Edited by Skygame77
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  • 2 weeks later...

having the same crash,

Exception information
<br/>
Type: System.NullReferenceException
</br>
Message: Object reference not set to an instance of an object.
</br>
Source: TaleWorlds.CampaignSystem
</br>
CallStack:
</br>
<ol>
<li> at TaleWorlds.CampaignSystem.SandBox.GameComponents.DefaultSettlementLoyaltyModel.GetSettlementLoyaltyChangeDueToProjects(Town town, ExplainedNumber& explainedNumber)</li>
<li> at TaleWorlds.CampaignSystem.SandBox.GameComponents.DefaultSettlementLoyaltyModel.CalculateLoyaltyChangeInternal(Town town, StatExplainer explanation)</li>
<li> at TaleWorlds.CampaignSystem.Town.DailyTick()</li>
<li> at TaleWorlds.CampaignSystem.Campaign.DailyTickSettlement(Settlement settlement)</li>
<li> at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)</li>
<li> at (Settlement settlement)</li>
<li> at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickSettlement(Settlement settlement)</li>
<li> at TaleWorlds.CampaignSystem.PeriodicTicker`1.PeriodicTickSome(Single timeUnitsElaped)</li>
<li> at TaleWorlds.CampaignSystem.Campaign.PeriodicDailyTick(Single deltaDays)</li>
<li> at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)</li>
<li> at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)</li>
<li> at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)</li>
<li> at TaleWorlds.Core.GameStateManager.OnTick(Single dt)</li>
<li> at TaleWorlds.Core.Game.OnTick(Single dt)</li>
<li> at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)</li>
<li> at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)</li>
</ol>
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