WhiteWolf424242 Posted December 10, 2020 Share Posted December 10, 2020 Hello, Is it possible to have an Event for when a Quest is moved to a given stage? For example: Quest Property MonitoredQuest Auto Event <???> ; when MonitoredQuest was moved to f.e. Stage 60 by anything in the game. ; where I want to do my stuff. EndEvent Because the quest in question is a vanilla one, for the sake of compatibility, I'd like to avoid directly editing its stage 60 fragment just to add my stuff. If it's not possible with events directly, then what would be the correct way to do this? How do I execute my script stuff when a quest is moved to a certain stage? Link to comment Share on other sites More sharing options...
dylbill Posted December 10, 2020 Share Posted December 10, 2020 Well, one way to do this is to make a new spell ability and put it on the player with the condition GetStage SomeQuest >= SomeNumber and use OnEffectStart() to do your script stuff. You can also make a new ai package with the same conditions, put it on an alias and fill the alias with an actor and use OnPackageStart. I think the ability would update faster though. Link to comment Share on other sites More sharing options...
WhiteWolf424242 Posted December 10, 2020 Author Share Posted December 10, 2020 That sounds perfect, thanks :) Link to comment Share on other sites More sharing options...
dylbill Posted December 10, 2020 Share Posted December 10, 2020 No problem :) Link to comment Share on other sites More sharing options...
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