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Oni Race Creation


zed140

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Hello, I'm searching to create a specific race for presets that require the mod Oni cute asian face parts

The problem with Onu Cute Asian Face is that apply to all females. I love the idea to localize the Oni Face Parts, like that we can use all these presets without face distorsion.

 

Then my idea is to create a mod that replace or override Oni, but I encounter few problems.

 

Oni replace these 4 files :

  1. actors\character\characterassets\BaseFemaleHeadChargen.tri
  2. actors\character\characterassets\FaceParts\FemaleEyesAOChargen.tri
  3. actors\character\characterassets\FaceParts\FemaleEyesWetChargen.tri
  4. actors\character\characterassets\FaceParts\FemaleLashesChargen.tri

 

To start the project, I use the Falfer face preset as base.

 

I created a Race called OniRace and overrided the game character preset10.

I created a FormList that include the HumanRace and OniRace

Overrided the Headparts that use our 4 Oni files and changed the path to a directory dedicated to the preset Falfer.

Overrided Falfer preset to change the headparts to use these from OniRace and set Falfer as OniRace also.

I do the same for the HeadParts of OniRace...

 

But that not work.

 

:sick:

 

 

 

 

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Okay, I found an intermediate solution without using a race. The good thing that we can now have Falfer without Oni asian face part. But at the price we cannot change his eyes colors.

 

I'm going to create a mod and add it to the nexus.

 

This mod is an override, it require the original mod, the mischairstyle mod and my override mod for Oni. They are set as masters of the Falfer Override.

 

Wait for the link, I go sleep and create the package tomorrow. See you next.

 

 

FALFER whitout ONI

44779807-1607645513.png

Edited by zed140
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  • 2 weeks later...

I'm not that interested in the asian face parts, but I can see how using them can affect many NPCs in the game. You are on the right track. I think for the replacer you should also create new eyes. Copy as new record each of the vanilla ones for females. Then for each eye color replace the standard extra parts with Oni extra parts. If you decide to leave them with flag "Playable", then there will be more eye colors available in the list, but will be easier to switch. Give them proper names, so they are distinguished from vanilla ones(for example Oni Cute Hazel or something like that). Since the eyes will use the same texture as vanilla, they will benefit from any texture replacer mod.

 

You can use LooksMenu face presets instead of plugins (but only if you create the eyes, like I described above). All you need to do is to edit the json file, replace the head and eyes face parts with those from the replacer plugin. Oh, and in my opinion it would be better if the plugin has ESL flag instead of ESM. I've already tried with one eye color and then replacing the face parts in a json preset. It works. If the original doesn't have a LooksMenu preset, use Face Ripper on its plugin and create a json from it.

 

One more thing. The Skin Override is not very good for applying a face texture. It has a side effect of resetting the face parts back to first one/default. Like if the nose is set to Large-2, it will go to Prominent-1. I struggled with this problem, until I found other solution - to edit the HumanRace and add the textures as tints. Things got even better when I found out about the LooksMenu Tint API, so there was no need to touch HumanRace and create conflicts. You already got a tip about a certain mod that I made, for easier application of up to 5 face textures like tints. You can advise people to get Oni Face Texture and use it with my mod. That would be one less thing to think about, while creating the upgraded presets, one less reason to create a plugin.

 

Edit: If you prefer to have the Oni face texture included, you can do it with Tint API too, then add it only to the face parts replacer mod (no need of including it with each of the upgraded presets). Keep in mind that the IDs for category and for the tint must be unique across mods using the Tint API.

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