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Mod Request: Increase Difficulty


shadow85

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I second this, I would like to turn off the icons above peoples heads.

 

Also I hate combat music but if you turn off game music it turns off all the radio's in the game which is stupid.

 

I am currently making the game more difficult by only adding perks and levels every other time, so for instance when I am level 10 my char will only be level 5 and when I get ten perks I will only have used 5. At least I can avoid perks that sound overpowered.

 

Even doing that with crosshairs, mini maps and every dam thing I can turn off the game is still pretty easy.

 

Combat/game music being tied to the radios is really annoying. Also the enemy ai is a bit dumb, no-one cares that the people they were just talking to have vanished. I don't want them to be alerted every time but they should occasionally try to figure out where their buddies went. I would kill for random patrol paths, that would really shake the game up.

 

Anyone else got some input for making the game harder, getting rid of silly icons is a must, why does every game have to do this crap? at least let us choose.

 

I love the game but am sad that the map has to be filled with icons (i want to turn them off as well) I want to explore and stumble on the mini events, not have them signposted. I currently try to avoid looking at the map ever and just go for a stroll/drive.

Edited by alphalvr
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I am currently making the game more difficult by only adding perks and levels every other time, so for instance when I am level 10 my char will only be level 5 and when I get ten perks I will only have used 5. At least I can avoid perks that sound overpowered.

 

Even doing that with crosshairs, mini maps and every dam thing I can turn off the game is still pretty easy.

 

Me personally, I don't like the idea of self imposing restrictions to make the game harder.

 

I would like the game to be very tough, that you have to actually exploit and or use as many game mechanics available at your disposal to be able to beat the game, and not the opposite.

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Anyone have an idea where to get started with this task?

 

I want to be able to do the following at least:

 

1- increase damage taken

 

2- increase enemy health

 

3- decrease the huge delay between combat starting and enemies acting in a meaningful manner

 

4- increase enemy activation range

 

5- decrease stealth detection time

 

6- increase probability of and raise cap on number of enemies in the aggression state

 

7- nerf some broken skills

 

8- decrease delay between enemy bursts (feels like mass effect squadmates now with a few bursts per cover instance only)

 

9- reduce the flood of healing consumables, finding them should be a relief from pressures of constant crafting or buying of them. Scarcer and pricier period. Health of the player character should have some meaning, and it just doesn't.

 

10- increase enemy density where/if possible without hand placement.

 

This is the core of my concept for a basic 'Wants to be Hard' mod. My modding skills are weak though and it could take me an eternity to find where these are located assuming they are even mostly value changes. My skills don't extend much further than that.

 

So, does anyone know of possible locations of these 10 points, or better any other factors that help influence or govern them?

 

Reddit has been utterly pathetically useless. All a positive or negative circle jerk where real discussion and ideas are exiled with extreme prejudice.

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@BuffaloBurger

 

Those points are literally exactly all the stuff I want to see in an improved higher difficulty settings or mod!

 

I really hope you or another mod could pull something like that off, I would actually pay good money for it! Lol

Edited by shadow85
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I'd love to see a "Requiem" style project for this game. If you're not familiar with it, it's a complete overhaul for Skyrim combat and character development, making it deadlier for both enemies and yourself, and moving overpowered abilities and items into the later game where they belong.

Unaugmented, a bullet to the dome should kill anyone at any level (except from Dex's 9mm, lol). Currently on "very hard", enemies are bullet sponges, but even this tapers off quickly. Add in realistic damage: if you get shot or stabbed a few times, you're likely just dead. Same goes for enemies. Later you'll get cyberware such as dermal plating which allows you to take a few more hits. These upgrades should be very expensive and difficult to obtain.

 

Healing items, ammo, and grenades: my character is swimming in a Scrooge McDuck-sized vault full of them, and I'm only level 10. These should be sparse and valuable, not sitting out in the open behind literally every streetcorner.

 

Strip out or remove abilities from the early game that give too much of an advantage. My low level INT-build character found an "epic" sniper rifle, and now all of a sudden I can ping an entire gang, sit behind cover and snipe them all through walls. WTF? If you're like me, getting an OP build too early removes all the fun out of the game. I like going from zero to hero, not starting out as a supreme badass right from the get go.

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My thoughts exactly.

 

It feels exactly like Witcher 3 difficulty on Death Marsh. It starts off tough, but as soon as Geralt is Level10+, the rest of the game becomes a cake walk, and is swimming in crowns.

 

It's what a fear about most open-world rpgs these days. They never pose much challenge once the character has gained but just a few levels.

Edited by shadow85
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The game is too easy, it needs a hardcore more. It needs these stuff:

 

*less healing Items

 

*negative effects of spamming healing items

 

*a nerf to many perks

 

* police chases you very far, and they should be extremely strong

 

* more enemy hp ( I can one shot most enemies with headshots in very hard)

 

*enemies should have stronger resistances to force the player to swap weapons based on damage types

 

*enemies should deal higher damage of a specific damage type, but allow player to counter that damage increase with the right armor

 

*force the player to grind some side missions before they can attempt main missions(increase main missions dificulty)

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