ASJerrell Posted March 11, 2013 Share Posted March 11, 2013 Hey everybody! Thanks to your help on a previous post (on how to stop interactions/destroy objects), I have had a ball recently in the GECK building and furnishing a home for my character. I always end up going overboard designing in games. :) I also tried very hard to make routine or boring things new and exciting again.Here's the "laundry room", where I integrated both benches and placed some homey props. I'd like to make the washer when activated wash (repair) your armor ~15%. Would anyone be willing to walk me through scripting this, or post it? Thank you all! Link to comment Share on other sites More sharing options...
ASJerrell Posted March 11, 2013 Author Share Posted March 11, 2013 The kitchen of a prodigal post-apocalyptic chef, as well the laziest wanderer of all. Link to comment Share on other sites More sharing options...
ASJerrell Posted March 11, 2013 Author Share Posted March 11, 2013 The bay window view from the table. The interior is designed to completely match the exterior model of Doc Mitchell's house (CraftsmanHomeA). I was naive to think that was the standard, but I enjoy the challenge. Link to comment Share on other sites More sharing options...
ASJerrell Posted March 11, 2013 Author Share Posted March 11, 2013 I'm proud of the bathroom, as I feel it is fairly authentic to the real game. That's all for now, folks! I'm not even close to finishing the whole house, as well it's my first build, so I've got a lot to learn. Please critique and give me suggestions. Thank you! Link to comment Share on other sites More sharing options...
ASJerrell Posted March 11, 2013 Author Share Posted March 11, 2013 (edited) For what its worth, here's the link to download it. The house is named 003B in the Interiors. I haven't found a good piece of land yet for the house (Boulder City NCR camp, overlooking the water?) so it uses a door I enabled from a filler building in Freeside East. NOTE: It disables the fast travel to outside the gates to Freeside East and North! It was too cluttered and redundant, as I placed a fast travel point right outside the house inside* Freeside.http://asjerrell.webs.com/AndrewsNVHouse.zip Edited March 19, 2013 by ASJerrell Link to comment Share on other sites More sharing options...
jazzisparis Posted March 12, 2013 Share Posted March 12, 2013 Hi ASJerrell, It looks very well-made and detailed (the kitchen's sink reminds me of reoccurring scenes from my real life). Nice work!I like your idea of making the washing machine usable, able to repair your armor. I do have some suggestions, though: 1. Limit it to very light armors or clothing. I imagine putting a T-45 for a wash would not be very healthy, to the armor and machine both.2. Make it consume one box of Abraxo Cleaner with every use. Here's a script that should do what you ask, and what I suggested (Note: requires NVSE): scn UsableWashingMachineScript ref rArmor float fTimer float fCondition float fMaxCondition short bMenuUp short iSelection begin OnActivate set rArmor to player.GetEquippedObject 2 if rArmor if player.GetArmorDT rArmor < 4 set fCondition to player.GetEquippedCurrentHealth 2 set fMaxCondition to GetHealth rArmor if fCondition < fMaxCondition if player.GetItemCount AbraxoCleaner MessageBoxEx "Washng Machine|Wash Armor|Cancel" set bMenuUp to 1 else MessageEx "Not enough Abraxo Cleaner." endif else MessageEx "Equipped armor is fully repaired." endif else MessageEx "Equipped armor cannot be washed." endif else MessageEx "You are not wearing any armor." endif end begin GameMode if bMenuUp set iSelection to GetButtonPressed if iSelection > -1 set bMenuUp to 0 if iSelection == 0 set fCondition to fCondition + (fMaxCondition * 0.15) if fCondition > fMaxCondition set fCondition to fMaxCondition endif player.SetEquippedCurrentHealth fCondition 2 player.RemoveItem AbraxoCleaner 1 1 MessageEx "Armor washed." endif endif endif end Link to comment Share on other sites More sharing options...
ASJerrell Posted March 19, 2013 Author Share Posted March 19, 2013 thank you so much! This was more than I asked for, and for the better. I'm trying it out right now. Link to comment Share on other sites More sharing options...
ASJerrell Posted March 19, 2013 Author Share Posted March 19, 2013 (edited) In short, I did not get it to work. It won't save the script, possibly (as I've so far researched) because there is an error it finds. I downloaded the NVSE, and placed the files in the correct folder with the original launcher, but from there I am confused as to how to get this script to work. If you wish to help me, that would be incredible. You already put such effort into writing this for me, I'd hate to see it go to waste. Thank you again and again!EDIT: Enabled the download of the house above! Edited March 19, 2013 by ASJerrell Link to comment Share on other sites More sharing options...
jazzisparis Posted March 20, 2013 Share Posted March 20, 2013 I'm guessing that is because you are not launching the GECK from the NVSE loader.You need to create a shortcut and on 'Target' put "[Your FNV installation path]\nvse_loader.exe" -editor Link to comment Share on other sites More sharing options...
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