Jump to content

[LE] Quest scene refuses to start


Recommended Posts

Hello, first of all, sorry for my bad english, it's not my first language.

 

The situation is this: I've created a new quest with a scene that must start after a dialogue with an NPC. (The player talk with an NPC called "A" and after that dialogue, scene starts with other actor called "B" running in the woods) The dialogue actor says his topic but after that nothing happens. The running actors "B" only stays in place. I've checked the papyrus fragments to start the scenes and there's no compile errors. So idk what is wrong. Actually, I've got another scene running with no problems. I think that maybe is some alias problem becuase is like the quest do not recognize the running npc "B" at all. But I've cheked that and theres is no fill problems.

Link to comment
Share on other sites

The scene has probably started but the B actor is not doing what he's supposed to do, leading to a stuck scene. Check his packages, as I assume you have one on the B actor so that he knows where to run to.

 

Yes, he has his package to run to a certain point ( xMarkerHeading). But nothing happens. I've checked the fragments to the scene start and are ok, questscene.start() and the quest stages too. All it's ok. Idk what its wrong. Like I've said, already have another scene working good prior to this one.

Link to comment
Share on other sites

I can confirm that it's a weird alias problem, because I've put other existing actor in the scene instead of the "B" actor and now it's working. But when I go back with the previous actor "B" nothing happens again. The funny thing is all the actors has the same fill alias with no conditions. IDK what im doing wrong. I try to create new actors with aliases to put in place of actor B but nothing happens neither. They are not recognized by the quest.

Edited by darioslayer15
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...