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Reload time/Jam time placebo?


nognow

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I can't find any in-game effects to these settings in GECK/FNVedit.

The only thing that matters seems to be animation length.

I tried extending "reload time" to match slower reload animations so jam animations play smoothly and don't cut in mid reload, but nothing changed.

Do they do anything at all, and is there a way to delay jam animations?

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A delay would have to be set for EVERY key's data.

Doing that by hand would be a chore. Perhaps SNIFF can add a function that can delay every key in anim data by whatever value you specify.

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